|
|
@ -32,8 +32,8 @@ int main() |
|
|
|
UnloadImage(fudesumiRaw); // Unload CPU (RAM) image data |
|
|
|
|
|
|
|
// Generate a checked texture by code (1024x1024 pixels) |
|
|
|
int width = 1024; |
|
|
|
int height = 1024; |
|
|
|
int width = 960; |
|
|
|
int height = 480; |
|
|
|
|
|
|
|
// Dynamic memory allocation to store pixels data (Color type) |
|
|
|
Color *pixels = (Color *)malloc(width*height*sizeof(Color)); |
|
|
@ -42,8 +42,8 @@ int main() |
|
|
|
{ |
|
|
|
for (int x = 0; x < width; x++) |
|
|
|
{ |
|
|
|
if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = ORANGE; |
|
|
|
else pixels[y*height + x] = GOLD; |
|
|
|
if (((x/32+y/32)/1)%2 == 0) pixels[y*width + x] = ORANGE; |
|
|
|
else pixels[y*width + x] = GOLD; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
@ -73,9 +73,9 @@ int main() |
|
|
|
DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.5f)); |
|
|
|
DrawTexture(fudesumi, 430, -30, WHITE); |
|
|
|
|
|
|
|
DrawText("CHECKED TEXTURE ", 84, 100, 30, BROWN); |
|
|
|
DrawText("GENERATED by CODE", 72, 164, 30, BROWN); |
|
|
|
DrawText("and RAW IMAGE LOADING", 46, 226, 30, BROWN); |
|
|
|
DrawText("CHECKED TEXTURE ", 84, 85, 30, BROWN); |
|
|
|
DrawText("GENERATED by CODE", 72, 148, 30, BROWN); |
|
|
|
DrawText("and RAW IMAGE LOADING", 46, 210, 30, BROWN); |
|
|
|
|
|
|
|
DrawText("(c) Fudesumi sprite by Eiden Marsal", 310, screenHeight - 20, 10, BROWN); |
|
|
|
|
|
|
|