浏览代码

REXM: RENAME: example: `shaders_raymarching` --> `shaders_raymarching_rendering`

pull/5174/head
Ray 1 个月前
父节点
当前提交
4a23ed698f
共有 8 个文件被更改,包括 574 次插入574 次删除
  1. +1
    -1
      examples/Makefile
  2. +2
    -2
      examples/Makefile.Web
  3. +1
    -1
      examples/README.md
  4. +1
    -1
      examples/examples_list.txt
  5. +0
    -0
      examples/shaders/shaders_raymarching_rendering.c
  6. +0
    -0
      examples/shaders/shaders_raymarching_rendering.png
  7. +568
    -568
      projects/VS2022/examples/shaders_raymarching_rendering.vcxproj
  8. +1
    -1
      projects/VS2022/raylib.sln

+ 1
- 1
examples/Makefile 查看文件

@ -642,7 +642,7 @@ SHADERS = \
shaders/shaders_normalmap_rendering \
shaders/shaders_palette_switch \
shaders/shaders_postprocessing \
shaders/shaders_raymarching \
shaders/shaders_raymarching_rendering \
shaders/shaders_rounded_rectangle \
shaders/shaders_shadowmap_rendering \
shaders/shaders_shapes_textures \

+ 2
- 2
examples/Makefile.Web 查看文件

@ -642,7 +642,7 @@ SHADERS = \
shaders/shaders_normalmap_rendering \
shaders/shaders_palette_switch \
shaders/shaders_postprocessing \
shaders/shaders_raymarching \
shaders/shaders_raymarching_rendering \
shaders/shaders_rounded_rectangle \
shaders/shaders_shadowmap_rendering \
shaders/shaders_shapes_textures \
@ -1231,7 +1231,7 @@ shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
--preload-file shaders/resources/shaders/glsl100/bloom.fs@resources/shaders/glsl100/bloom.fs \
--preload-file shaders/resources/shaders/glsl100/blur.fs@resources/shaders/glsl100/blur.fs
shaders/shaders_raymarching: shaders/shaders_raymarching.c
shaders/shaders_raymarching_rendering: shaders/shaders_raymarching_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs

+ 1
- 1
examples/README.md 查看文件

@ -183,7 +183,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐⭐⭐☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
| [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐⭐⭐⭐️ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [shaders_raymarching_rendering](shaders/shaders_raymarching_rendering.c) | <img src="shaders/shaders_raymarching_rendering.png" alt="shaders_raymarching_rendering" width="80"> | ⭐⭐⭐⭐️ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [shaders_texture_rendering](shaders/shaders_texture_rendering.c) | <img src="shaders/shaders_texture_rendering.png" alt="shaders_texture_rendering" width="80"> | ⭐⭐☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
| [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Serenity Skiff](https://github.com/GoldenThumbs) |
| [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |

+ 1
- 1
examples/examples_list.txt 查看文件

@ -130,7 +130,7 @@ shaders;shaders_shapes_textures;★★☆☆;1.7;3.7;2015;2025;"Ramon Santamaria
shaders;shaders_custom_uniform;★★☆☆;1.3;4.0;2015;2025;"Ramon Santamaria";@raysan5
shaders;shaders_postprocessing;★★★☆;1.3;4.0;2015;2025;"Ramon Santamaria";@raysan5
shaders;shaders_palette_switch;★★★☆;2.5;3.7;2019;2025;"Marco Lizza";@MarcoLizza
shaders;shaders_raymarching;★★★★;2.0;4.2;2018;2025;"Ramon Santamaria";@raysan5
shaders;shaders_raymarching_rendering;★★★★;2.0;4.2;2018;2025;"Ramon Santamaria";@raysan5
shaders;shaders_texture_rendering;★★☆☆;2.0;3.7;2019;2025;"Michał Ciesielski";@ciessielski
shaders;shaders_texture_outline;★★★☆;4.0;4.0;2021;2025;"Serenity Skiff";@GoldenThumbs
shaders;shaders_texture_waves;★★☆☆;2.5;3.7;2019;2025;"Anata";@anatagawa

examples/shaders/shaders_raymarching.c → examples/shaders/shaders_raymarching_rendering.c 查看文件


examples/shaders/shaders_raymarching.png → examples/shaders/shaders_raymarching_rendering.png 查看文件


projects/VS2022/examples/shaders_raymarching_rendering.vcxproj
文件差异内容过多而无法显示
查看文件


+ 1
- 1
projects/VS2022/raylib.sln 查看文件

@ -217,7 +217,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_palette_switch", "e
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_postprocessing", "examples\shaders_postprocessing.vcxproj", "{7381D91E-5C72-48F0-AAB4-95C9B10D7484}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_raymarching", "examples\shaders_raymarching.vcxproj", "{D36EC43E-B31F-4CF4-8285-93A7A9D90189}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_raymarching_rendering", "examples\shaders_raymarching_rendering.vcxproj", "{D36EC43E-B31F-4CF4-8285-93A7A9D90189}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_mesh_instancing", "examples\shaders_mesh_instancing.vcxproj", "{274C0319-7E1E-4188-936B-8DF3331230B3}"
EndProject

正在加载...
取消
保存