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Remove trailing spaces

pull/4833/head
Ray 4 days ago
parent
commit
4c8c72778d
3 changed files with 5 additions and 5 deletions
  1. +1
    -1
      src/rcore.c
  2. +1
    -1
      src/rlgl.h
  3. +3
    -3
      src/rmodels.c

+ 1
- 1
src/rcore.c View File

@ -1322,7 +1322,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
if (fsFileName != NULL) fShaderStr = LoadFileText(fsFileName);
if ((vShaderStr == NULL) && (fShaderStr == NULL)) TraceLog(LOG_WARNING, "SHADER: Shader files provided are not valid, using default shader");
shader = LoadShaderFromMemory(vShaderStr, fShaderStr);
UnloadFileText(vShaderStr);

+ 1
- 1
src/rlgl.h View File

@ -1493,7 +1493,7 @@ void rlEnd(void)
{
// Reset texture to default
rlSetTexture(RLGL.State.defaultTextureId);
// NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values,
// as well as depth buffer bit-depth (16bit or 24bit or 32bit)
// Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits)

+ 3
- 3
src/rmodels.c View File

@ -5156,11 +5156,11 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
// Check mime_type for image: (cgltfImage->mime_type == "image/png")
// NOTE: Detected that some models define mime_type as "image\\/png"
if ((strcmp(cgltfImage->mime_type, "image\\/png") == 0) || (strcmp(cgltfImage->mime_type, "image/png") == 0))
if ((strcmp(cgltfImage->mime_type, "image\\/png") == 0) || (strcmp(cgltfImage->mime_type, "image/png") == 0))
{
image = LoadImageFromMemory(".png", data, (int)cgltfImage->buffer_view->size);
}
else if ((strcmp(cgltfImage->mime_type, "image\\/jpeg") == 0) || (strcmp(cgltfImage->mime_type, "image/jpeg") == 0))
else if ((strcmp(cgltfImage->mime_type, "image\\/jpeg") == 0) || (strcmp(cgltfImage->mime_type, "image/jpeg") == 0))
{
image = LoadImageFromMemory(".jpg", data, (int)cgltfImage->buffer_view->size);
}
@ -5372,7 +5372,7 @@ static Model LoadGLTF(const char *fileName)
((unsigned char *)imMetallic.data)[y*imMetallic.width + x] = color.b; // Metallic color channel
}
}
model.materials[j].maps[MATERIAL_MAP_ROUGHNESS].texture = LoadTextureFromImage(imRoughness);
model.materials[j].maps[MATERIAL_MAP_METALNESS].texture = LoadTextureFromImage(imMetallic);

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