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@ -264,7 +264,7 @@ |
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#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE |
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#define RL_FLOAT 0x1406 // GL_FLOAT |
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// Buffer usage hint |
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// GL buffer usage hint |
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#define RL_STREAM_DRAW 0x88E0 // GL_STREAM_DRAW |
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#define RL_STREAM_READ 0x88E1 // GL_STREAM_READ |
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#define RL_STREAM_COPY 0x88E2 // GL_STREAM_COPY |
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@ -280,6 +280,37 @@ |
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#define RL_VERTEX_SHADER 0x8B31 // GL_VERTEX_SHADER |
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#define RL_COMPUTE_SHADER 0x91B9 // GL_COMPUTE_SHADER |
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// GL blending factors |
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#define RL_ZERO 0 // GL_ZERO |
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#define RL_ONE 1 // GL_ONE |
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#define RL_SRC_COLOR 0x0300 // GL_SRC_COLOR |
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#define RL_ONE_MINUS_SRC_COLOR 0x0301 // GL_ONE_MINUS_SRC_COLOR |
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#define RL_SRC_ALPHA 0x0302 // GL_SRC_ALPHA |
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#define RL_ONE_MINUS_SRC_ALPHA 0x0303 // GL_ONE_MINUS_SRC_ALPHA |
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#define RL_DST_ALPHA 0x0304 // GL_DST_ALPHA |
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#define RL_ONE_MINUS_DST_ALPHA 0x0305 // GL_ONE_MINUS_DST_ALPHA |
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#define RL_DST_COLOR 0x0306 // GL_DST_COLOR |
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#define RL_ONE_MINUS_DST_COLOR 0x0307 // GL_ONE_MINUS_DST_COLOR |
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#define RL_SRC_ALPHA_SATURATE 0x0308 // GL_SRC_ALPHA_SATURATE |
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#define RL_CONSTANT_COLOR 0x8001 // GL_CONSTANT_COLOR |
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#define RL_ONE_MINUS_CONSTANT_COLOR 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR |
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#define RL_CONSTANT_ALPHA 0x8003 // GL_CONSTANT_ALPHA |
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#define RL_ONE_MINUS_CONSTANT_ALPHA 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA |
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// GL blending functions/equations |
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#define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD |
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#define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT |
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#define RL_FUNC_REVERSE_SUBTRACT 0x800B // GL_FUNC_REVERSE_SUBTRACT |
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#define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION |
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#define RL_BLEND_EQUATION_RGB 0x8009 // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION) |
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#define RL_BLEND_EQUATION_ALPHA 0x883D // GL_BLEND_EQUATION_ALPHA |
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#define RL_BLEND_DST_RGB 0x80C8 // GL_BLEND_DST_RGB |
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#define RL_BLEND_SRC_RGB 0x80C9 // GL_BLEND_SRC_RGB |
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#define RL_BLEND_DST_ALPHA 0x80CA // GL_BLEND_DST_ALPHA |
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#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA |
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#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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