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@ -18,8 +18,6 @@ int main() |
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int screenWidth = 800; |
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int screenHeight = 450; |
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Vector3 position = { 0.0, 0.0, 0.0 }; |
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// Define the camera to look into our 3d world |
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; |
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@ -44,20 +42,20 @@ int main() |
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Begin3dMode(camera); |
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DrawCube(position, 2, 2, 2, RED); // Draw a cube |
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DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube |
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DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED); |
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DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD); |
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DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON); |
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DrawSphere((Vector3){-1, 0, -2}, 1, GREEN); |
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DrawSphereWires((Vector3){1, 0, 2}, 2, LIME); |
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// TODO: Draw some basic 3d shapes |
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/* |
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void DrawCube(Vector3 position, float width, float height, float lenght, Color color); |
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void DrawCubeV(Vector3 position, Vector3 size, Color color); |
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void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); |
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void DrawSphere(Vector3 centerPos, float radius, Color color); |
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void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); |
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void DrawSphereWires(Vector3 centerPos, float radius, Color color); |
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void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); |
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void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); |
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*/ |
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DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE); |
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DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE); |
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DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN); |
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DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD); |
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DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK); |
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DrawGrid(10.0, 1.0); // Draw a grid |
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End3dMode(); |
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