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@ -925,7 +925,7 @@ RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a r |
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RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position |
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RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) |
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// timing-related functions |
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// Timing-related functions |
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RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) |
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RLAPI int GetFPS(void); // Returns current FPS |
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RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn |
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