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@ -85,10 +85,10 @@ assigned to models or used as fullscreen postrocessing shaders. |
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Textures module has been improved to support most of the internal texture formats available in OpenGL |
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(RGB565, RGB888, RGBA5551, RGBA4444, etc.), including compressed texture formats (DXT, ETC1, ETC2, ASTC, PVRT). |
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New camera module offers the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, third person), |
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very easy to use, just calling functions: SetCameraMode() and UpdateCamera(). |
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New camera module offers to the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, 3rd person). |
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Camera modes are very easy to use, just calling functions: SetCameraMode() and UpdateCamera(). |
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New gestures module simplifies getures detection on Android and HTML5 programs. |
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New gestures module simplifies gestures detection on Android and HTML5 programs. |
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New IMGUI (Immediate Mode GUI) module: raygui, offers a set of functions to create simple user interfaces, |
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primary intended for tools development, still in experimental state but already fully functional. |
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@ -264,7 +264,7 @@ If you are using raylib and you enjoy it, please, [let me know][raysan5]. |
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If you feel you can help, then, [helpme!] (http://www.raylib.com/helpme.htm) |
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acknowledgments |
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acknowledgements |
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--------------- |
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The following people have contributed in some way to make raylib project a reality. Big thanks to them! |
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@ -275,9 +275,9 @@ The following people have contributed in some way to make raylib project a reali |
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- Marc Palau for implementating and testing of 3D shapes functions and helping on development of camera and getures modules. |
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- Kevin Gato for improving texture internal formats support and helping on raygui development. |
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- Daniel Nicolas for improving texture internal formats support and helping on raygui development. |
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- Marc Agüera for testing and using raylib on a real product (Koala Seasons) |
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- Daniel Moreno for testing and using raylib on a real product (Koala Seasons) |
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- Daniel Gomez for testing and using raylib on a real product (Koala Seasons) |
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- Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) |
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- Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) |
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- Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) |
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- Sergio Martinez for helping on raygui development and tools development. |
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