|
|
@ -18,20 +18,43 @@ int main() |
|
|
|
{ |
|
|
|
// Initialization |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
int screenWidth = 560; |
|
|
|
int screenHeight = 800; |
|
|
|
int screenWidth = 800; |
|
|
|
int screenHeight = 450; |
|
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts"); |
|
|
|
|
|
|
|
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) |
|
|
|
SpriteFont font1 = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading |
|
|
|
SpriteFont font2 = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading |
|
|
|
SpriteFont font3 = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading |
|
|
|
SpriteFont font4 = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading |
|
|
|
SpriteFont font5 = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading |
|
|
|
SpriteFont font6 = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // rBMF font loading |
|
|
|
SpriteFont font7 = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // rBMF font loading |
|
|
|
SpriteFont font8 = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading |
|
|
|
SpriteFont fonts[8]; |
|
|
|
|
|
|
|
fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading |
|
|
|
fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading |
|
|
|
fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading |
|
|
|
fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading |
|
|
|
fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading |
|
|
|
fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // rBMF font loading |
|
|
|
fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // rBMF font loading |
|
|
|
fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading |
|
|
|
|
|
|
|
const char *messages[8] = { "ALAGARD FONT designed by Hewett Tsoi", |
|
|
|
"PIXELPLAY FONT designed by Aleksander Shevchuk", |
|
|
|
"MECHA FONT designed by Captain Falcon", |
|
|
|
"SETBACK FONT designed by Brian Kent (AEnigma)", |
|
|
|
"ROMULUS FONT designed by Hewett Tsoi", |
|
|
|
"PIXANTIQUA FONT designed by Gerhard Grossmann", |
|
|
|
"ALPHA_BETA FONT designed by Brian Kent (AEnigma)", |
|
|
|
"JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" }; |
|
|
|
|
|
|
|
const int spacings[8] = { 2, 4, 8, 4, 3, 4, 4, 1 }; |
|
|
|
|
|
|
|
Vector2 positions[8]; |
|
|
|
|
|
|
|
for (int i = 0; i < 8; i++) |
|
|
|
{ |
|
|
|
positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], GetFontBaseSize(fonts[i])*2, spacings[i]).x/2; |
|
|
|
positions[i].y = 60 + GetFontBaseSize(fonts[i]) + 50*i; |
|
|
|
} |
|
|
|
|
|
|
|
Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD }; |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Main game loop |
|
|
@ -47,15 +70,14 @@ int main() |
|
|
|
BeginDrawing(); |
|
|
|
|
|
|
|
ClearBackground(RAYWHITE); |
|
|
|
|
|
|
|
DrawTextEx(font1, "TESTING ALAGARD FONT", (Vector2){ 100, 100 }, GetFontBaseSize(font1)*2, 2, MAROON); |
|
|
|
DrawTextEx(font2, "TESTING PIXELPLAY FONT", (Vector2){ 100, 180 }, GetFontBaseSize(font2)*2, 4, ORANGE); |
|
|
|
DrawTextEx(font3, "TESTING MECHA FONT", (Vector2){ 100, 260 }, GetFontBaseSize(font3)*2, 8, DARKGREEN); |
|
|
|
DrawTextEx(font4, "TESTING SETBACK FONT", (Vector2){ 100, 350 }, GetFontBaseSize(font4)*2, 4, DARKBLUE); |
|
|
|
DrawTextEx(font5, "TESTING ROMULUS FONT", (Vector2){ 100, 430 }, GetFontBaseSize(font5)*2, 3, DARKPURPLE); |
|
|
|
DrawTextEx(font6, "TESTING PIXANTIQUA FONT", (Vector2){ 100, 510 }, GetFontBaseSize(font6)*2, 4, LIME); |
|
|
|
DrawTextEx(font7, "TESTING ALPHA_BETA FONT", (Vector2){ 100, 590 }, GetFontBaseSize(font7)*2, 4, GOLD); |
|
|
|
DrawTextEx(font8, "TESTING JUPITER_CRASH FONT", (Vector2){ 100, 660 }, GetFontBaseSize(font8)*2, 1, RED); |
|
|
|
|
|
|
|
DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY); |
|
|
|
DrawLine(220, 50, 590, 50, DARKGRAY); |
|
|
|
|
|
|
|
for (int i = 0; i < 8; i++) |
|
|
|
{ |
|
|
|
DrawTextEx(fonts[i], messages[i], positions[i], GetFontBaseSize(fonts[i])*2, spacings[i], colors[i]); |
|
|
|
} |
|
|
|
|
|
|
|
EndDrawing(); |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
@ -63,14 +85,10 @@ int main() |
|
|
|
|
|
|
|
// De-Initialization |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
UnloadSpriteFont(font1); // SpriteFont unloading |
|
|
|
UnloadSpriteFont(font2); // SpriteFont unloading |
|
|
|
UnloadSpriteFont(font3); // SpriteFont unloading |
|
|
|
UnloadSpriteFont(font4); // SpriteFont unloading |
|
|
|
UnloadSpriteFont(font5); // SpriteFont unloading |
|
|
|
UnloadSpriteFont(font6); // SpriteFont unloading |
|
|
|
UnloadSpriteFont(font7); // SpriteFont unloading |
|
|
|
UnloadSpriteFont(font8); // SpriteFont unloading |
|
|
|
for (int i = 0; i < 8; i++) |
|
|
|
{ |
|
|
|
UnloadSpriteFont(fonts[i]); // SpriteFont unloading |
|
|
|
} |
|
|
|
|
|
|
|
CloseWindow(); // Close window and OpenGL context |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|