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			@ -85,10 +85,10 @@ assigned to models or used as fullscreen postrocessing shaders. | 
			
		
		
	
		
			
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			Textures module has been improved to support most of the internal texture formats available in OpenGL | 
			
		
		
	
		
			
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			(RGB565, RGB888, RGBA5551, RGBA4444, etc.), including compressed texture formats (DXT, ETC1, ETC2, ASTC, PVRT). | 
			
		
		
	
		
			
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			New camera module offers the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, third person), | 
			
		
		
	
		
			
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			very easy to use, just calling functions: SetCameraMode() and UpdateCamera(). | 
			
		
		
	
		
			
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			New camera module offers to the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, 3rd person). | 
			
		
		
	
		
			
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			Camera modes are very easy to use, just calling functions: SetCameraMode() and UpdateCamera(). | 
			
		
		
	
		
			
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			New gestures module simplifies getures detection on Android and HTML5 programs. | 
			
		
		
	
		
			
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			New gestures module simplifies gestures detection on Android and HTML5 programs. | 
			
		
		
	
		
			
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			New IMGUI (Immediate Mode GUI) module: raygui, offers a set of functions to create simple user interfaces, | 
			
		
		
	
		
			
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			primary intended for tools development, still in experimental state but already fully functional. | 
			
		
		
	
	
		
			
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			@ -264,7 +264,7 @@ If you are using raylib and you enjoy it, please, [let me know][raysan5]. | 
			
		
		
	
		
			
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			If you feel you can help, then, [helpme!] (http://www.raylib.com/helpme.htm) | 
			
		
		
	
		
			
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			acknowledgments | 
			
		
		
	
		
			
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			acknowledgements | 
			
		
		
	
		
			
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			--------------- | 
			
		
		
	
		
			
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			The following people have contributed in some way to make raylib project a reality. Big thanks to them! | 
			
		
		
	
	
		
			
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			@ -275,9 +275,9 @@ The following people have contributed in some way to make raylib project a reali | 
			
		
		
	
		
			
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			 - Marc Palau for implementating and testing of 3D shapes functions and helping on development of camera and getures modules. | 
			
		
		
	
		
			
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			 - Kevin Gato for improving texture internal formats support and helping on raygui development.  | 
			
		
		
	
		
			
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			 - Daniel Nicolas for improving texture internal formats support and helping on raygui development.  | 
			
		
		
	
		
			
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			 - Marc Agüera for testing and using raylib on a real product (Koala Seasons) | 
			
		
		
	
		
			
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			 - Daniel Moreno for testing and using raylib on a real product (Koala Seasons) | 
			
		
		
	
		
			
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			 - Daniel Gomez for testing and using raylib on a real product (Koala Seasons) | 
			
		
		
	
		
			
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			 - Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) | 
			
		
		
	
		
			
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			 - Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) | 
			
		
		
	
		
			
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			 - Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) | 
			
		
		
	
		
			
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			 - Sergio Martinez for helping on raygui development and tools development. | 
			
		
		
	
		
			
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