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Update core_3d_fps_controller.c

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1 změnil soubory, kde provedl 5 přidání a 4 odebrání
  1. +5
    -4
      examples/core/core_3d_fps_controller.c

+ 5
- 4
examples/core/core_3d_fps_controller.c Zobrazit soubor

@ -106,9 +106,9 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
Vector2 mouse_delta = GetMouseDelta();
lookRotation.x -= mouse_delta.x*sensitivity.x;
lookRotation.y += mouse_delta.y*sensitivity.y;
Vector2 mouseDelta = GetMouseDelta();
lookRotation.x -= mouseDelta.x*sensitivity.x;
lookRotation.y += mouseDelta.y*sensitivity.y;
char sideway = (IsKeyDown(KEY_D) - IsKeyDown(KEY_A));
char forward = (IsKeyDown(KEY_W) - IsKeyDown(KEY_S));
@ -261,7 +261,8 @@ static void UpdateCameraAngle(Camera *camera)
Vector3 right = Vector3Normalize(Vector3CrossProduct(yaw, up));
// Rotate view vector around right axis
float pitchAngle = -player.body.lookRotation.y - player.lean.y;
float pitchAngle = -lookRotation.y -
lean.y;
pitchAngle = Clamp(pitchAngle, -PI / 2 + 0.0001f, PI / 2 - 0.0001f); // Clamp angle so it doesn't go past straight up or straight down
Vector3 pitch = Vector3RotateByAxisAngle(yaw, right, pitchAngle);

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