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@ -11,6 +11,8 @@ |
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#include "raylib.h" |
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#define MAX_BUILDINGS 100 |
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int main() |
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{ |
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// Initialization |
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@ -20,16 +22,31 @@ int main() |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); |
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Rectangle player = { 400, 280, 40, 40 }; |
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Rectangle buildings[MAX_BUILDINGS] = { 0, 0, 0, 0 }; |
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Color buildColors[MAX_BUILDINGS] = { 80, 80, 80, 255 }; |
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int spacing = 0; |
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for (int i = 0; i < MAX_BUILDINGS; i++) |
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{ |
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buildings[i].width = GetRandomValue(50, 200); |
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buildings[i].height = GetRandomValue(100, 800); |
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buildings[i].y = screenHeight - 130 - buildings[i].height; |
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buildings[i].x = -6000 + spacing; |
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spacing += buildings[i].width; |
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buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 }; |
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} |
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Camera2D camera; |
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camera.target = (Vector2){ player.x + 20, player.y + 20 }; |
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camera.offset = (Vector2){ 0, 0 }; |
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camera.target = (Vector2){ 400, 200 }; |
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camera.rotation = 0.0f; |
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camera.zoom = 1.0f; |
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Rectangle player = { 400, 200, 40, 40 }; |
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camera.target = (Vector2){ player.x + 20, player.y + 20 }; |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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@ -38,24 +55,36 @@ int main() |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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if (IsKeyDown(KEY_RIGHT)) player.x -= 2; |
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else if (IsKeyDown(KEY_LEFT)) player.x += 2; |
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else if (IsKeyDown(KEY_UP)) player.y -= 2; |
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else if (IsKeyDown(KEY_DOWN)) player.y += 2; |
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if (IsKeyDown(KEY_RIGHT)) |
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{ |
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player.x += 2; // Player movement |
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camera.offset.x -= 2; // Camera displacement with player movement |
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} |
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else if (IsKeyDown(KEY_LEFT)) |
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{ |
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player.x -= 2; // Player movement |
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camera.offset.x += 2; // Camera displacement with player movement |
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} |
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// Camera target follows player |
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camera.target = (Vector2){ player.x + 20, player.y + 20 }; |
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if (IsKeyDown(KEY_R)) camera.rotation--; |
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else if (IsKeyDown(KEY_F)) camera.rotation++; |
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// Camera rotation controls |
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if (IsKeyDown(KEY_A)) camera.rotation--; |
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else if (IsKeyDown(KEY_S)) camera.rotation++; |
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// Camera controls |
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if (IsKeyDown(KEY_R)) camera.rotation--; |
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else if (IsKeyDown(KEY_F)) camera.rotation++; |
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// Limit camera rotation to 80 degrees (-40 to 40) |
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if (camera.rotation > 40) camera.rotation = 40; |
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else if (camera.rotation < -40) camera.rotation = -40; |
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// Camera zoom controls |
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camera.zoom += ((float)GetMouseWheelMove()*0.05f); |
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if (IsKeyPressed(KEY_Z)) |
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if (camera.zoom > 3.0f) camera.zoom = 3.0f; |
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else if (camera.zoom < 0.1f) camera.zoom = 0.1f; |
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// Camera reset (zoom and rotation) |
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if (IsKeyPressed(KEY_R)) |
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{ |
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camera.zoom = 1.0f; |
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camera.rotation = 0.0f; |
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@ -64,17 +93,38 @@ int main() |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawingEx(camera); |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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Begin2dMode(camera); |
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DrawText("2D CAMERA TEST", 20, 20, 20, GRAY); |
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DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY); |
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for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]); |
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DrawRectangleRec(player, RED); |
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DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN); |
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DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN); |
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End2dMode(); |
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DrawText("SCREEN AREA", 640, 10, 20, RED); |
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DrawRectangle(0, 0, screenWidth, 5, RED); |
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DrawRectangle(0, 5, 5, screenHeight - 10, RED); |
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DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED); |
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DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED); |
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DrawRectangle(0, 300, screenWidth, 50, GRAY); |
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DrawRectangleRec(player, RED); |
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DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f)); |
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DrawRectangleLines( 10, 10, 250, 113, BLUE); |
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DrawRectangle(camera.origin.x, 0, 1, screenHeight, GREEN); |
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DrawRectangle(0, camera.origin.y, screenWidth, 1, GREEN); |
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DrawText("Free 2d camera controls:", 20, 20, 10, BLACK); |
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DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY); |
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DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY); |
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DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY); |
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DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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