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@ -4342,7 +4342,7 @@ void rlSetUniformMatrices(int locIndex, const Matrix *matrices, int count) |
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#elif defined(GRAPHICS_API_OPENGL_ES2) |
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// WARNING: WebGL does not support Matrix transpose ("true" parameter) |
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// REF: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix |
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glUniformMatrix4fv(locIndex, count, true, (const float *)matrices); |
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glUniformMatrix4fv(locIndex, count, false, (const float *)matrices); |
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#endif |
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} |
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