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REVIEWED: GetTextureData(), allow retrieving 32bit float data

pull/1381/head
raysan5 4 years ago
parent
commit
5073619962
2 changed files with 2 additions and 2 deletions
  1. +1
    -1
      src/rlgl.h
  2. +1
    -1
      src/textures.c

+ 1
- 1
src/rlgl.h View File

@ -2944,7 +2944,7 @@ void *rlReadTexturePixels(Texture2D texture)
if ((glInternalFormat != -1) && (texture.format < COMPRESSED_DXT1_RGB)) if ((glInternalFormat != -1) && (texture.format < COMPRESSED_DXT1_RGB))
{ {
pixels = p">(unsigned char *)RL_MALLOC(size);
pixels = RL_MALLOC(size);
glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);
} }
else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", texture.id, texture.format); else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", texture.id, texture.format);

+ 1
- 1
src/textures.c View File

@ -2835,7 +2835,7 @@ Image GetTextureData(Texture2D texture)
{ {
Image image = { 0 }; Image image = { 0 };
if (texture.format < mi">8)
if (texture.format < n">COMPRESSED_DXT1_RGB)
{ {
image.data = rlReadTexturePixels(texture); image.data = rlReadTexturePixels(texture);

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