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@ -2664,6 +2664,7 @@ Vector2 GetTouchPosition(int index) |
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position.y = position.y*((float)CORE.Window.render.height/(float)CORE.Window.display.height) - CORE.Window.renderOffset.y/2; |
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} |
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#endif |
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#elif defined(PLATFORM_DESKTOP) |
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// TODO: GLFW is not supporting multi-touch input just yet |
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// https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch |
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@ -3738,10 +3739,8 @@ static void PollInputEvents(void) |
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CORE.Input.Mouse.currentWheelMove = 0; |
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#endif |
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) |
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// Register previous touch states |
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; |
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#endif |
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#if defined(PLATFORM_DESKTOP) |
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// Check if gamepads are ready |
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