|
|
@ -856,14 +856,14 @@ RMDEF Matrix MatrixRotate(Vector3 axis, float angle) |
|
|
|
|
|
|
|
float x = axis.x, y = axis.y, z = axis.z; |
|
|
|
|
|
|
|
float length = sqrtf(x*x + y*y + z*z); |
|
|
|
float lengthSquared = x*x + y*y + z*z; |
|
|
|
|
|
|
|
if ((length != 1.0f) && (length != 0.0f)) |
|
|
|
if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f)) |
|
|
|
{ |
|
|
|
n">length = 1.0f/length; |
|
|
|
x *= length; |
|
|
|
y *= length; |
|
|
|
z *= length; |
|
|
|
kt">float inverseLength = 1.0f/sqrtf(lengthSquared); |
|
|
|
x *= inverseLength; |
|
|
|
y *= inverseLength; |
|
|
|
z *= inverseLength; |
|
|
|
} |
|
|
|
|
|
|
|
float sinres = sinf(angle); |
|
|
|