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Review Makefiles

pull/367/head
raysan5 7 years ago
parent
commit
5430d5d52e
3 changed files with 332 additions and 432 deletions
  1. +89
    -164
      examples/Makefile
  2. +88
    -115
      src/Makefile
  3. +155
    -153
      templates/standard_game/Makefile

+ 89
- 164
examples/Makefile View File

@ -1,8 +1,6 @@
#**************************************************************************************************
#
# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
#
@ -25,19 +23,34 @@
.PHONY: all clean
# define raylib platform to compile for
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH ?= ..
PROJECT_NAME ?= raylib_example
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib
endif
# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
# NOTE: Libraries should be provided in the selected form
RAYLIB_LIBTYPE ?= STATIC
OPENAL_LIBTYPE ?= STATIC
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
# On PLATFORM_WEB force OpenAL Soft shared library
ifeq ($(PLATFORM),PLATFORM_WEB)
OPENAL_LIBTYPE = SHARED
endif
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
LIBPATH=win32
else
UNAMEOS:=$(shell uname)
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
LIBPATH=linux
@ -50,32 +63,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll)
# NOTE: OpenAL Soft library should be provided in the selected form
OPENAL_LIBTYPE ?= STATIC
# on PLATFORM_WEB force OpenAL Soft shared library
ifeq ($(PLATFORM),PLATFORM_WEB)
OPENAL_LIBTYPE = SHARED
endif
# define default raylib path for include and library search
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
RAYLIB_PATH ?= C:\raylib\raylib
endif
ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_PATH ?= ..
endif
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_PATH ?= ..
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI cross-compiler
RPI_CROSS_COMPILE ?= NO
@ -91,16 +78,27 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android required path variables
ANDROID_NDK = C:/android-ndk
ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
# Android architecture: ARM or ARM64
ANDROID_ARCH ?= ARM
# Define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
endif
ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
endif
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
endif
# default C compiler: gcc
# Define default C compiler: gcc
CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@ -119,18 +117,17 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# HTML5 emscripten compiler
CC = emcc
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android toolchain (must be provided for desired architecture and compiler)
# NOTE: gcc compiler is being deprecated at Android NDK r16
ifeq ($(ANDROID_ARCH),ARM)
CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
endif
ifeq ($(ANDROID_ARCH),ARM64)
CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
endif
# Define default make program: Mingw32-make
MAKE = mingw32-make
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
MAKE = make
endif
endif
# define compiler flags:
# Define compiler flags:
# -O1 defines optimization level
# -Og enable debugging
# -s strip unnecessary data from build
@ -139,10 +136,10 @@ endif
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99
CFLAGS += -O1 -s -Wall -std=c99
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
# additional flags for compiler (if desired)
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
@ -155,154 +152,85 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS += -std=gnu99 -fgnu89-inline
CFLAGS += -std=gnu99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# -O2 # if used, also set --memory-init-file 0
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# --preload-file file.res # embbed file.res resource into .data file
CFLAGS += -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Compiler flags for arquitecture
CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
# Compilation functions attributes options
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
# Compiler options for the linker
CFLAGS += -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
# Preprocessor macro definitions
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
endif
# define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
endif
ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
endif
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
ifeq ($(ANDROID_ARCH),ARM)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/armeabi-v7a
endif
ifeq ($(ANDROID_ARCH),ARM64)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/arm64-v8a
endif
# -O2 # if used, also set --memory-init-file 0
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling TOTAL_MEMORY=16777216 --preload-file resources
endif
# define any directories containing required header files
INCLUDE_PATHS = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
# Define include paths for required headers
# NOTE: Several external required libraries (stb and others)
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries headers (GLFW3 and OpenAL Soft)
INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw3/include
INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/openal_soft/include
endif
ifeq ($(PLATFORM_OS),LINUX)
# you may optionally create this directory and install raylib
# and related headers there. Edit ../src/Makefile appropriately.
INCLUDE_PATHS += -I/usr/local/include/raylib
endif
ifeq ($(PLATFORM_OS),OSX)
# additional directories for MacOS
endif
endif
# Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDE_PATHS += -I../src -I/opt/vc/include
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
# RPI requried libraries
INCLUDE_PATHS += -I/opt/vc/include
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# GLFW3 library
INCLUDE_PATHS += -Iexternal/glfw3/include
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android required libraries
INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
# Include android_native_app_glue.h
INCLUDE_PATHS += -Iexternal/android/native_app_glue
#INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue
endif
# define library paths containing required libs
# Define library paths containing required libs
LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# add standard directories for GNU/Linux
ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries to link with (GLFW3 and OpenAL Soft)
LDFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
LDFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib
endif
# define any libraries to link into executable
# Define any libraries required on linking
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# libraries for Windows desktop compiling
# Libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
# if static OpenAL Soft required, define the corresponding libs
# Define required flags and libs for OpenAL Soft STATIC/SHARED usage
# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
ifeq ($(OPENAL_LIBTYPE),STATIC)
LDLIBS += -lopenal32 -lwinmm
CFLAGS += -Wl,-allow-multiple-definition
CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
else
LDLIBS += -lopenal32dll
endif
PHYSAC_LIBS = -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# libraries for Debian GNU/Linux desktop compiling
# requires the following packages:
c1"># libglfw3-dev libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -lglfw -lGL -lopenal -lm -lpthread -ldl
# on XWindow requires also below libraries
# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
nv">LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
# On XWindow requires also below libraries
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
endif
ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling
# required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
# Libraries for OSX 10.9 desktop compiling
# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# libraries for Raspberry Pi compiling
# NOTE: OpenAL Soft library should be installed (libopenal1 package)
# Libraries for Raspberry Pi compiling
# NOTE: Required packages: libopenal1
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# NOTE: Set the correct path to libraylib.bc
# Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# libraries for Android shared library compilation
LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
endif
# Define output extension to generate a .html file using provided shell
ifeq ($(PLATFORM),PLATFORM_WEB)
EXT = .html
WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
endif
# define all object files required
# Define all object files required
EXAMPLES = \
core/core_basic_window \
core/core_input_keys \
@ -365,15 +293,16 @@ EXAMPLES = \
physac/physics_shatter \
fix_dylib \
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# typing 'make' will invoke the default target entry
# Default target entry
all: examples
# generic compilation pattern
# Generic compilation pattern
%: %.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile all examples
# Compile all examples
examples: $(EXAMPLES)
# compile [core] example - basic window
@ -635,7 +564,7 @@ ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
endif
# clean everything
# Clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
@ -655,10 +584,6 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q
del temp\*.keystore
rmdir temp /s /q
endif
@echo Cleaning done

+ 88
- 115
src/Makefile View File

@ -40,35 +40,33 @@
.PHONY: all clean install uninstall
# define raylib platform to compile for
# possible platforms: PLATFORM_DESKTOP PLATFORM_ANDROID PLATFORM_RPI PLATFORM_WEB
# Define required raylib variables
PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH ?= ..
# define raylib library type: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= SHARED
# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll)
# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
# NOTE: OpenAL Soft library should be provided in the selected form
OPENAL_LIBTYPE ?= SHARED
RAYLIB_LIBTYPE ?= STATIC
OPENAL_LIBTYPE ?= STATIC
# on PLATFORM_WEB force OpenAL Soft shared library
# On PLATFORM_WEB force OpenAL Soft shared library
ifeq ($(PLATFORM),PLATFORM_WEB)
OPENAL_LIBTYPE = SHARED
endif
# determine if the file has root access (only for installing raylib)
# Determine if the file has root access (only for installing raylib)
# "whoami" prints the name of the user that calls him (so, if it is the root
# user, "whoami" prints "root").
ROOT = $(shell whoami)
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
else
UNAMEOS:=$(shell uname)
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
else
@ -95,6 +93,33 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
# Define output directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
endif
ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
endif
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
ifeq ($(ANDROID_ARCH),ARM)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/armeabi-v7a
endif
ifeq ($(ANDROID_ARCH),ARM64)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/arm64-v8a
endif
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android required path variables
ANDROID_NDK = C:/android-ndk
@ -104,33 +129,31 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
ANDROID_ARCH ?= ARM
endif
# define raylib graphics api depending on selected platform
# Define raylib graphics api depending on selected platform
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# by default use OpenGL 3.3 on desktop platforms
# By default use OpenGL 3.3 on desktop platforms
GRAPHICS ?= GRAPHICS_API_OPENGL_33
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# on RPI OpenGL ES 2.0 must be used
# On RPI OpenGL ES 2.0 must be used
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# on HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# by default use OpenGL ES 2.0 on Android
# By default use OpenGL ES 2.0 on Android
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
# NOTE: makefiles targets require tab indentation
# NOTE: define compiler: gcc for C program, define as g++ for C++
# default C compiler: gcc
# Default C compiler: gcc
# NOTE: define g++ compiler if using C++
CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@ -151,7 +174,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android toolchain (must be provided for desired architecture and compiler)
# NOTE: gcc compiler is being deprecated at Android NDK r16
# NOTE: gcc compiler is being deprecated in Android NDK r16
ifeq ($(ANDROID_ARCH),ARM)
CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
endif
@ -160,8 +183,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
endif
endif
# default archiver program to pack libraries
# Default archiver program to pack libraries
AR = ar
# Android archiver (also depends on desired architecture)
@ -174,7 +196,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
endif
endif
# define compiler flags:
# Define compiler flags:
# -O1 defines optimization level
# -Og enable debugging
# -s strip unnecessary data from build
@ -186,7 +208,7 @@ endif
# -D_DEFAULT_SOURCE use with -std=c99
CFLAGS += -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
# additional flags for compiler (if desired)
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_WEB)
# -O2 # if used, also set --memory-init-file 0
@ -207,7 +229,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
endif
# define raylib libtype required compilation flags
# Define required compilation flags for raylib SHARED lib
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# make sure code is compiled as position independent
# BE CAREFUL: It seems that for gcc -fpic si not the same as -fPIC
@ -215,37 +237,17 @@ ifeq ($(RAYLIB_LIBTYPE),SHARED)
CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
endif
# if static OpenAL Soft required, define the corresponding flags
# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
ifeq ($(OPENAL_LIBTYPE),STATIC)
ALLIBS = -lopenal32 -lwinmm
ALFLAGS = -DAL_LIBTYPE_STATIC
else
ALLIBS = -lopenal32dll
endif
# define include paths for required headers
# external required libraries (stb and others)
INCLUDE_PATHS = -I. -Iexternal
# Define include paths for required headers
# NOTE: Several external required libraries (stb and others)
INCLUDE_PATHS = -I. -Iexternal -Iexternal/include
# OpenAL Soft library
INCLUDE_PATHS += -Iexternal/openal_soft/include
# define any directories containing required header files
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# GLFW3 library
INCLUDE_PATHS += -Iexternal/glfw3/include
endif
# Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI requried libraries
INCLUDE_PATHS += -I/opt/vc/include
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# GLFW3 library
INCLUDE_PATHS += -Iexternal/glfw3/include
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android required libraries
INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
@ -254,58 +256,30 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
#INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue
endif
# Linker options
# Define linker options
ifeq ($(PLATFORM),PLATFORM_ANDROID)
LDFLAGS = -Wl,-soname,libraylib.so -Wl,--exclude-libs,libatomic.a
LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
# Force linking of library module to define symbol
LDFLAGS += -u ANativeActivity_onCreate
# Library paths containing required libs
LDFLAGS += -L. -Lsrc -L$(OUTPUT_PATH) -Lexternal/openal_soft/lib/android
LDFLAGS += -L. -Lsrc -L$(RAYLIB_RELEASE_PATH) -Lexternal/openal_soft/lib/android
LDLIBS = -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
endif
# define output directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
OUTPUT_PATH = ../release/libs/win32/mingw32
endif
ifeq ($(PLATFORM_OS),LINUX)
OUTPUT_PATH = ../release/libs/linux
endif
ifeq ($(PLATFORM_OS),OSX)
OUTPUT_PATH = ../release/libs/osx
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
OUTPUT_PATH = ../release/libs/rpi
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
OUTPUT_PATH = ../release/libs/html5
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
ifeq ($(ANDROID_ARCH),ARM)
OUTPUT_PATH = ../release/libs/android/armeabi-v7a
endif
ifeq ($(ANDROID_ARCH),ARM64)
OUTPUT_PATH = ../release/libs/android/arm64-v8a
endif
endif
# define all object files required with a wildcard
# The wildcard takes all files that finish with ".c", then it replaces the
# extentions with ".o", that are the object files.
# Define all object files required with a wildcard
# The wildcard takes all files that finish with ".c",
# and replaces extentions with ".o", that are the object files
OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
OBJS += stb_vorbis.o
# typing 'make' will invoke the default target entry called 'all',
# in this case, the 'default' target entry is raylib
# Default target entry
all: raylib
# generate standalone Android toolchain
# Generate standalone Android toolchain
# NOTE: Android toolchain could already be provided
toolchain:
generate_android_toolchain:
ifeq ($(PLATFORM),PLATFORM_ANDROID)
ifeq ($(ANDROID_ARCH),ARM)
$(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-9 --toolchain=arm-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN)
@ -315,37 +289,37 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
endif
endif
# compile raylib library
# Compile raylib library
raylib: $(OBJS)
ifeq ($(PLATFORM),PLATFORM_WEB)
# compile raylib for web.
emcc -O1 $(OBJS) -o $(OUTPUT_PATH)/libraylib.bc
# Compile raylib for web.
emcc -O1 $(OBJS) -o $(RAYLIB_RELEASE_PATH)/libraylib.bc
@echo "raylib library generated (libraylib.bc)!"
else
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# NOTE: If using OpenAL Soft as static library, all its dependencies must be also linked in the shared library
ifeq ($(PLATFORM_OS),WINDOWS)
$(CC) -shared -o $(OUTPUT_PATH)/raylib.dll $(OBJS) $(ALLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(OUTPUT_PATH)/libraylibdll.a
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) $(ALLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a
@echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!"
endif
ifeq ($(PLATFORM_OS),LINUX)
# compile raylib to shared library version for GNU/Linux.
# Compile raylib to shared library version for GNU/Linux.
# WARNING: you should type "make clean" before doing this target
$(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lm -lpthread -ldl
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lm -lpthread -ldl
@echo "raylib shared library generated (libraylib.so)!"
endif
ifeq ($(PLATFORM_OS),OSX)
$(CC) -dynamiclib -o $(OUTPUT_PATH)/libraylib.dylib $(OBJS) -L/usr/local/Cellar/glfw/3.2.1/lib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
install_name_tool -id "libraylib.dylib" $(OUTPUT_PATH)/libraylib.dylib
$(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/libraylib.dylib $(OBJS) -L/usr/local/Cellar/glfw/3.2.1/lib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
install_name_tool -id "libraylib.dylib" $(RAYLIB_RELEASE_PATH)/libraylib.dylib
@echo "raylib shared library generated (libraylib.dylib)!"
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
$(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS) $(LDFLAGS) $(LDLIBS)
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) $(LDFLAGS) $(LDLIBS)
@echo "raylib shared library generated (libraylib.so)!"
endif
else
# compile raylib static library.
$(AR) rcs $(OUTPUT_PATH)/libraylib.a $(OBJS)
# Compile raylib static library.
$(AR) rcs $(RAYLIB_RELEASE_PATH)/libraylib.a $(OBJS)
@echo "raylib static library generated (libraylib.a)!"
ifeq ($(OPENAL_LIBTYPE),STATIC)
@echo "expected OpenAL Soft static library linking"
@ -355,46 +329,45 @@ else
endif
endif
# compile all modules with their prerequisites
# Compile all modules with their prerequisites
# compile core module
# Compile core module
core.o : core.c raylib.h rlgl.h utils.h raymath.h gestures.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# compile rlgl module
# Compile rlgl module
rlgl.o : rlgl.c rlgl.h raymath.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# compile shapes module
# Compile shapes module
shapes.o : shapes.c raylib.h rlgl.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# compile textures module
# Compile textures module
textures.o : textures.c rlgl.h utils.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# compile text module
# Compile text module
text.o : text.c raylib.h utils.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# compile models module
# Compile models module
models.o : models.c raylib.h rlgl.h raymath.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# compile audio module
# Compile audio module
audio.o : audio.c raylib.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) $(ALFLAGS)
# compile stb_vorbis library
# Compile stb_vorbis library
stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
# compile utils module
# Compile utils module
utils.o : utils.c utils.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
# It installs generated and needed files to compile projects using raylib.
# The installation works manually.
# Install generated and needed files to required directories
# TODO: add other platforms.
install :
ifeq ($(ROOT),root)
@ -404,10 +377,10 @@ ifeq ($(ROOT),root)
# /usr/local/include/) are for libraries that are installed
# manually (without a package manager).
ifeq ($(RAYLIB_LIBTYPE),SHARED)
cp --update $(OUTPUT_PATH)/libraylib.so /usr/local/lib/libraylib.so
cp --update $(RAYLIB_RELEASE_PATH)/libraylib.so /usr/local/lib/libraylib.so
else
cp --update raylib.h /usr/local/include/raylib.h
cp --update $(OUTPUT_PATH)/libraylib.a /usr/local/lib/libraylib.a
cp --update $(RAYLIB_RELEASE_PATH)/libraylib.a /usr/local/lib/libraylib.a
endif
@echo "raylib dev files installed/updated!"
else
@ -417,7 +390,7 @@ else
@echo "Error: no root permissions"
endif
# it removes raylib dev files installed on the system.
# Remove raylib dev files installed on the system
# TODO: see 'install' target.
uninstall :
ifeq ($(ROOT),root)
@ -436,12 +409,12 @@ else
@echo "Error: no root permissions"
endif
# clean everything
# Clean everything
clean:
ifeq ($(PLATFORM_OS),WINDOWS)
del *.o $(OUTPUT_PATH)/libraylib.a $(OUTPUT_PATH)/libraylib.bc $(OUTPUT_PATH)/libraylib.so external/stb_vorbis.o
del *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so external/stb_vorbis.o
else
rm -f *.o $(OUTPUT_PATH)/libraylib.a $(OUTPUT_PATH)/libraylib.bc $(OUTPUT_PATH)/libraylib.so external/stb_vorbis.o
rm -f *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so external/stb_vorbis.o
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
rm -rf $(ANDROID_TOOLCHAIN)

+ 155
- 153
templates/standard_game/Makefile View File

@ -1,6 +1,6 @@
#**************************************************************************************************
#
# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
#
@ -23,29 +23,30 @@
.PHONY: all clean
# define raylib platform to compile for
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH ?= ..\..
PROJECT_NAME ?= standard_game
# define NO to use OpenAL Soft as static library (shared by default)
SHARED_OPENAL ?= NO
# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
# NOTE: Libraries should be provided in the selected form
RAYLIB_LIBTYPE ?= STATIC
OPENAL_LIBTYPE ?= STATIC
# On PLATFORM_WEB force OpenAL Soft shared library
ifeq ($(PLATFORM),PLATFORM_WEB)
SHARED_OPENAL = NO
OPENAL_LIBTYPE = SHARED
endif
# define raylib directory for include and library
RAYLIB_PATH ?= C:\raylib\raylib
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
LIBPATH=win32
else
UNAMEOS:=$(shell uname)
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
LIBPATH=linux
@ -58,55 +59,23 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
# define compiler: gcc for C program, define as g++ for C++
ifeq ($(PLATFORM),PLATFORM_WEB)
# define emscripten compiler
CC = emcc
else
ifeq ($(PLATFORM_OS),OSX)
# define llvm compiler for mac
CC = clang
else
# define default gcc compiler
CC = gcc
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI cross-compiler
RPI_CROSS_COMPILE ?= NO
endif
# define compiler flags:
# -O2 defines optimization level
# -Og enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
CFLAGS = -O2 -s -Wall -std=c99
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
endif
ifeq ($(PLATFORM_OS),OSX)
CFLAGS = -O2 -s -Wall -std=c99
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=67108864 --profiling --preload-file resources
# -O2 # if used, also set --memory-init-file 0
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# --preload-file file.res # embbed file.res resource into .data file
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
# Emscripten required variables
EMSDK_PATH = C:/emsdk
EMSCRIPTEN_VERSION = 1.37.9
CLANG_VERSION=e1.37.9_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
# define raylib release directory for compiled library
# Define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
@ -125,147 +94,184 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
endif
# define any directories containing required header files
INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
# Define default C compiler: gcc
CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
# OSX default compiler
CC = clang
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
ifeq ($(RPI_CROSS_COMPILE),YES)
# RPI cross-compiler
CC = armv6j-hardfloat-linux-gnueabi-gcc
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# HTML5 emscripten compiler
CC = emcc
endif
# Define default make program: Mingw32-make
MAKE = mingw32-make
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries headers
# GLFW3
INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include
# OpenAL Soft
INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include
endif
ifeq ($(PLATFORM_OS),LINUX)
# you may optionally create this directory and install raylib
# and related headers there. Edit ../src/Makefile appropriately.
INCLUDES += -I/usr/local/include/raylib
endif
ifeq ($(PLATFORM_OS),OSX)
# additional directories for MacOS
MAKE = make
endif
endif
# Define compiler flags:
# -O1 defines optimization level
# -Og enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -no-pie -D_DEFAULT_SOURCE
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS += -std=gnu99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# -O2 # if used, also set --memory-init-file 0
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling TOTAL_MEMORY=16777216 --preload-file resources
endif
# define library paths containing required libs
LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
# Define include paths for required headers
# NOTE: Several external required libraries (stb and others)
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
# Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
LFLAGS += -L/opt/vc/lib
# RPI requried libraries
INCLUDE_PATHS += -I/opt/vc/include
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# add standard directories for GNU/Linux
ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries to link with
# GLFW3
LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
# OpenAL Soft
LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
endif
# Define library paths containing required libs
LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib
endif
# define any libraries to link into executable
# Define any libraries required on linking
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
# libraries for Debian GNU/Linux desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
# on XWindow requires also below libraries
LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
else
ifeq ($(PLATFORM_OS),OSX)
# libraries for OSX 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
else
# libraries for Windows desktop compiling
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
# if static OpenAL Soft required, define the corresponding libs
ifeq ($(SHARED_OPENAL),NO)
LIBS += -lopenal32 -lwinmm
CFLAGS += -Wl,-allow-multiple-definition
LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
# Define required flags and libs for OpenAL Soft STATIC/SHARED usage
# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
ifeq ($(OPENAL_LIBTYPE),STATIC)
LDLIBS += -lopenal32 -lwinmm
CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
else
LIBS += -lopenal32dll
LDLIBS += -lopenal32dll
endif
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
# On XWindow requires also below libraries
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# libraries for Raspberry Pi compiling
# NOTE: OpenAL Soft library should be installed (libopenal1 package)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
# Libraries for Raspberry Pi compiling
# NOTE: Required packages: libopenal1
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# NOTE: Set the correct path to libraylib.bc
LIBS = $(RAYLIB_RELEASE)/libraylib.bc
# Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
endif
# define additional parameters and flags for windows
# Define additional parameters and flags for windows
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# resources file contains raylib icon for windows .exe
# -Wl,--subsystem,windows hides the console window
WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
endif
# Define output extension to generate a .html file using provided shell
ifeq ($(PLATFORM),PLATFORM_WEB)
EXT = .html
WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
endif
# define all screen object files required
SCREENS = \
screens/screen_logo.o \
screens/screen_title.o \
screens/screen_options.o \
screens/screen_gameplay.o \
screens/screen_ending.o \
# typing 'make' will invoke the default target entry called 'all',
# in this case, the 'default' target entry is standard_game
all: standard_game
# Define all object files required
PROJECT_SOURCE_FILES = standard_game.c\
screens/screen_logo.c \
screens/screen_title.c \
screens/screen_options.c \
screens/screen_gameplay.c \
screens/screen_ending.c
OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
# compile template - standard_game
standard_game: standard_game.c $(SCREENS)
$(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
c"># compile screen LOGO
screens/screen_logo.o: screens/screen_logo.c
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
c"># compile screen TITLE
screens/screen_title.o: screens/screen_title.c
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
ifeq ($(PLATFORM),PLATFORM_ANDROID)
CURRENT_MAKEFILE = Makefile.Android
export PROJECT_NAME
export PROJECT_SOURCE_FILES
err">else
CURRENT_MAKEFILE += -n $(PROJECT_NAME)
endif
# compile screen OPTIONS
screens/screen_options.o: screens/screen_options.c
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
# Default target entry
all:
$(MAKE) -f $(CURRENT_MAKEFILE)
# compile screen GAMEPLAY
screens/screen_gameplay.o: screens/screen_gameplay.c
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
# Project target defined by PROJECT_NAME
$(PROJECT_NAME): $(OBJS)
$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(WINFLAGS)
# compile screen ENDING
screens/screen_ending.o: screens/screen_ending.c
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
# Compile source files
# NOTE: This pattern will compile every module defined on $(OBJS)
%.o: %.c
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
# clean everything
# Clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
rm -f *.o
else
ifeq ($(PLATFORM_OS),WINDOWS)
del *.o *.exe /s
endif
ifeq ($(PLATFORM_OS),LINUX)
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
else
del *.o *.exe /s
endif
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
rm -f *.o
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@ -277,7 +283,3 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
endif
@echo Cleaning done
# instead of defining every module one by one, we can define a pattern
# this pattern below will automatically compile every module defined on $(OBJS)
#%.exe : %.c
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)

||||||
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