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Update write_depth.fs

pull/2957/head
Ray 1 年之前
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共有 1 個檔案被更改,包括 8 行新增3 行删除
  1. +8
    -3
      examples/shaders/resources/shaders/glsl330/write_depth.fs

+ 8
- 3
examples/shaders/resources/shaders/glsl330/write_depth.fs 查看文件

@ -1,15 +1,20 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
vec4 texelColor = texture(texture0, fragTexCoord);
gl_FragColor = texelColor*colDiffuse*fragColor;
gl_FragDepth = 1.0 - gl_FragCoord.z;
finalColor = texelColor*colDiffuse*fragColor;
gl_FragDepth = 1.0 - finalColor.z;
}

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