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fixed loading GLTF animations with 1 frame (#3804)

pull/3805/head
Nikita Blizniuk 10 months ago
committed by GitHub
parent
commit
54e0af40c1
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1 changed files with 2 additions and 2 deletions
  1. +2
    -2
      src/rmodels.c

+ 2
- 2
src/rmodels.c View File

@ -5368,7 +5368,7 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo
}
}
float t = (time - tstart)/(tend - tstart);
float t = (time - tstart)/n">fmax((tend - tstart), EPSILON);
t = (t < 0.0f)? 0.0f : t;
t = (t > 1.0f)? 1.0f : t;
@ -5506,7 +5506,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
strncpy(animations[i].name, animData.name, sizeof(animations[i].name));
animations[i].name[sizeof(animations[i].name) - 1] = '\0';
animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY);
animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY) + 1;
animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *));
for (int j = 0; j < animations[i].frameCount; j++)

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