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Fix Uninitialized argument value

pull/504/head
maficccc@gmail.com 6 years ago
committed by Martinfx
parent
commit
551cf50685
1 changed files with 11 additions and 12 deletions
  1. +11
    -12
      examples/core/core_3d_picking.c

+ 11
- 12
examples/core/core_3d_picking.c View File

@ -29,11 +29,11 @@ int main()
Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
Ray ray; // Picking line ray
Ray ray = {0.0f, 0.0f, 0.0f}; // Picking line ray
bool collision = false; bool collision = false;
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
@ -45,11 +45,11 @@ int main()
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera UpdateCamera(&camera); // Update camera
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{ {
ray = GetMouseRay(GetMousePosition(), camera); ray = GetMouseRay(GetMousePosition(), camera);
// Check collision between ray and box // Check collision between ray and box
collision = CheckCollisionRayBox(ray, collision = CheckCollisionRayBox(ray,
(BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 }, (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
@ -65,7 +65,7 @@ int main()
Begin3dMode(camera); Begin3dMode(camera);
if (collision)
if (collision)
{ {
DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED); DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON); DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);
@ -77,15 +77,14 @@ int main()
DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY); DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY); DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
} }
DrawRay(ray, MAROON); DrawRay(ray, MAROON);
DrawGrid(10, 1.0f); DrawGrid(10, 1.0f);
End3dMode(); End3dMode();
DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY); DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN); if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN);
DrawFPS(10, 10); DrawFPS(10, 10);
@ -100,4 +99,4 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
}
}

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