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@ -38,8 +38,8 @@ int main() |
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SetPhysicsGravity(0, 0); |
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// Create random polygon physics body to shatter |
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PhysicsBody body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); |
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CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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@ -53,7 +53,7 @@ int main() |
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ResetPhysics(); |
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// Create random polygon physics body to shatter |
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body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); |
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CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); |
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} |
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input |
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