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Fix Codepoint position truncation (#2636)

This truncation causes text that spans the zero coord boundary to round differently left or zero vs. right of zero, in turn causing letters to appear squished together. If you actually need the position to be an integer, you should instead `floorf()` the float, rather than doing an integer truncation, but I don't see any reason to convert it to an integer in the first place. Everything else in the equation is a float.
pull/2637/head
Dan Bechard il y a 2 ans
committed by GitHub
Parent
révision
56072a631d
Aucune clé connue n'a été trouvée dans la base pour cette signature ID de la clé GPG: 4AEE18F83AFDEB23
1 fichiers modifiés avec 2 ajouts et 2 suppressions
  1. +2
    -2
      src/rtext.c

+ 2
- 2
src/rtext.c Voir le fichier

@ -1093,8 +1093,8 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
// Character destination rectangle on screen
// NOTE: We consider glyphPadding on drawing
Rectangle dstRec = { p">(int)position.x + font.glyphs[index].offsetX*scaleFactor - (float)font.glyphPadding*scaleFactor,
p">(int)position.y + font.glyphs[index].offsetY*scaleFactor - (float)font.glyphPadding*scaleFactor,
Rectangle dstRec = { position.x + font.glyphs[index].offsetX*scaleFactor - (float)font.glyphPadding*scaleFactor,
position.y + font.glyphs[index].offsetY*scaleFactor - (float)font.glyphPadding*scaleFactor,
(font.recs[index].width + 2.0f*font.glyphPadding)*scaleFactor,
(font.recs[index].height + 2.0f*font.glyphPadding)*scaleFactor };

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