|
|
@ -970,11 +970,11 @@ RLAPI bool IsCursorOnScreen(void); // Check if cu |
|
|
|
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) |
|
|
|
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing |
|
|
|
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) |
|
|
|
RLAPI void BeginMode2D(Camera2D camera); // Initialize 2D mode with custom camera (2D) |
|
|
|
RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) |
|
|
|
RLAPI void EndMode2D(void); // Ends 2D mode with custom camera |
|
|
|
RLAPI void BeginMode3D(Camera3D camera); // Initializes 3D mode with custom camera (3D) |
|
|
|
RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) |
|
|
|
RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode |
|
|
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing |
|
|
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture |
|
|
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture |
|
|
|
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing |
|
|
|
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) |
|
|
@ -1143,7 +1143,7 @@ RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int ke |
|
|
|
// Set texture and rectangle to be used on shapes drawing |
|
|
|
// NOTE: It can be useful when using basic shapes and one single font, |
|
|
|
// defining a font char white rectangle would allow drawing everything in a single draw call |
|
|
|
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); |
|
|
|
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing |
|
|
|
|
|
|
|
// Basic shapes drawing functions |
|
|
|
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel |
|
|
@ -1232,7 +1232,7 @@ RLAPI void ImageAlphaPremultiply(Image *image); |
|
|
|
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) |
|
|
|
RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) |
|
|
|
RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color |
|
|
|
RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image |
|
|
|
RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image |
|
|
|
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) |
|
|
|
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically |
|
|
|
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally |
|
|
@ -1433,7 +1433,7 @@ RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); |
|
|
|
RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data |
|
|
|
|
|
|
|
// Mesh manipulation functions |
|
|
|
RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits |
|
|
|
RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits |
|
|
|
RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents |
|
|
|
RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals |
|
|
|
|
|
|
|