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REVIEWED: `ExportFontAsCode()` not checking `isGpuReady` #4894

pull/4895/head
Ray 3 months ago
parent
commit
5b940692ea
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      src/rtext.c

+ 1
- 1
src/rtext.c View File

@ -1075,7 +1075,7 @@ bool ExportFontAsCode(Font font, const char *fileName)
byteCount += sprintf(txtData + byteCount, " Image imFont = { fontImageData_%s, %i, %i, 1, %i };\n\n", styleName, image.width, image.height, image.format); byteCount += sprintf(txtData + byteCount, " Image imFont = { fontImageData_%s, %i, %i, 1, %i };\n\n", styleName, image.width, image.height, image.format);
#endif #endif
byteCount += sprintf(txtData + byteCount, " // Load texture from image\n"); byteCount += sprintf(txtData + byteCount, " // Load texture from image\n");
byteCount += sprintf(txtData + byteCount, " if (isGpuReady) font.texture = LoadTextureFromImage(imFont);\n");
byteCount += sprintf(txtData + byteCount, " font.texture = LoadTextureFromImage(imFont);\n");
#if defined(SUPPORT_COMPRESSED_FONT_ATLAS) #if defined(SUPPORT_COMPRESSED_FONT_ATLAS)
byteCount += sprintf(txtData + byteCount, " UnloadImage(imFont); // Uncompressed data can be unloaded from memory\n\n"); byteCount += sprintf(txtData + byteCount, " UnloadImage(imFont); // Uncompressed data can be unloaded from memory\n\n");
#endif #endif

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