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@ -2017,6 +2017,8 @@ void EnableCursor(void) |
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#if defined(PLATFORM_WEB) |
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emscripten_exit_pointerlock(); |
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#endif |
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// Set cursor position in the middle |
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SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); |
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CORE.Input.Mouse.cursorHidden = false; |
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} |
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@ -2026,17 +2028,12 @@ void DisableCursor(void) |
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{ |
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#if defined(PLATFORM_DESKTOP) |
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glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_DISABLED); |
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// Set cursor position in the middle of screen and update delta accordingly |
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SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); |
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CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/2; |
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CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.width/2; |
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CORE.Input.Mouse.previousPosition.x = CORE.Input.Mouse.currentPosition.x; |
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CORE.Input.Mouse.previousPosition.y = CORE.Input.Mouse.currentPosition.y; |
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#endif |
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#if defined(PLATFORM_WEB) |
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emscripten_request_pointerlock("#canvas", 1); |
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#endif |
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// Set cursor position in the middle |
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SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); |
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CORE.Input.Mouse.cursorHidden = true; |
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} |
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@ -3809,6 +3806,8 @@ Vector2 GetMouseDelta(void) |
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void SetMousePosition(int x, int y) |
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{ |
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CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; |
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; |
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) |
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// NOTE: emscripten not implemented |
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glfwSetCursorPos(CORE.Window.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y); |
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