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Corrected bug with DrawModel()

pull/3/head
raysan5 10 years ago
parent
commit
5e2e9aa23e
1 changed files with 7 additions and 6 deletions
  1. +7
    -6
      examples/ex07c_3d_models.c

+ 7
- 6
examples/ex07c_3d_models.c View File

@ -29,6 +29,7 @@ int main()
Texture2D texture = LoadTexture("resources/catwhite.png");
Model cat = LoadModel("resources/cat.obj");
SetModelTexture(&cat, texture); // Link texture to model
//--------------------------------------------------------------------------------------
// Main game loop
@ -36,10 +37,10 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
if (IsKeyPressed(KEY_UP)) position.z -= 0.2;
if (IsKeyPressed(KEY_DOWN)) position.z += 0.2;
if (IsKeyDown(KEY_LEFT)) position.x -= 0.2;
if (IsKeyDown(KEY_RIGHT)) position.x += 0.2;
if (IsKeyDown(KEY_UP)) position.z -= 0.2;
if (IsKeyDown(KEY_DOWN)) position.z += 0.2;
//----------------------------------------------------------------------------------
// Draw
@ -50,11 +51,11 @@ int main()
Begin3dMode(camera);
DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
DrawModel(cat, position, 0.1f, WHITE); // Draw 3d model with texture
DrawGrid(10.0, 1.0); // Draw a grid
DrawGizmo(position, false);
DrawGizmo(position);
End3dMode();

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