|
|
@ -478,7 +478,7 @@ void InitAudioDevice(void) |
|
|
|
// Init dummy audio buffers pool for multichannel sound playing |
|
|
|
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) |
|
|
|
{ |
|
|
|
// WARNING: An empty audioBuffer is created (data = 0) |
|
|
|
// WARNING: An empty audio buffer is created (data = 0) |
|
|
|
// AudioBuffer data just points to loaded sound data |
|
|
|
AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC); |
|
|
|
} |
|
|
@ -2075,6 +2075,7 @@ static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, f |
|
|
|
|
|
|
|
|
|
|
|
// Sending audio data to device callback function |
|
|
|
// This function will be called when miniaudio needs more data |
|
|
|
// NOTE: All the mixing takes place here |
|
|
|
static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount) |
|
|
|
{ |
|
|
|