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Minor tweaks

pull/4779/head
Ray 3 weeks ago
parent
commit
5ea60dd3ce
2 changed files with 5 additions and 6 deletions
  1. +1
    -1
      src/platforms/rcore_android.c
  2. +4
    -5
      src/platforms/rcore_drm.c

+ 1
- 1
src/platforms/rcore_android.c View File

@ -854,7 +854,7 @@ static int InitGraphicsDevice(void)
} }
const EGLint framebufferAttribs[] = { const EGLint framebufferAttribs[] = {
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)

+ 4
- 5
src/platforms/rcore_drm.c View File

@ -898,10 +898,9 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
} }
const EGLint framebufferAttribs[] =
{
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
const EGLint framebufferAttribs[] = {
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
@ -909,7 +908,7 @@ int InitPlatform(void)
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
//EGL_STENCIL_SIZE, 8, // Stencil buffer size //EGL_STENCIL_SIZE, 8, // Stencil buffer size
EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs)
EGL_NONE EGL_NONE
}; };

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