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@ -1091,7 +1091,7 @@ RLAPI void UnloadTexture(Texture2D texture); |
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RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) |
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RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) |
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RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array |
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RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array |
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RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized) |
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RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized) |
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RLAPI Rectangle GetImageAlphaBorder(Image image); // Get image alpha border rectangle |
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RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle |
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RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) |
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RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) |
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RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image |
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RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image |
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RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot) |
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RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot) |
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