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			/******************************************************************************************* | 
			
		
		
	
		
			
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			*   raylib [core] example - Basic 3d example | 
			
		
		
	
		
			
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			*   Welcome to raylib! | 
			
		
		
	
		
			
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			*   To compile example, just press F5. | 
			
		
		
	
		
			
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			*   Note that compiled executable is placed in the same folder as .c file | 
			
		
		
	
		
			
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			*   You can find all basic examples on C:\raylib\raylib\examples folder or | 
			
		
		
	
		
			
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			*   raylib official webpage: www.raylib.com | 
			
		
		
	
		
			
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			*   Enjoy using raylib. :) | 
			
		
		
	
		
			
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			*   This example has been created using raylib 1.0 (www.raylib.com) | 
			
		
		
	
		
			
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			*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
			
		
		
	
		
			
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			*   Copyright (c) 2013-2020 Ramon Santamaria (@raysan5) | 
			
		
		
	
		
			
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			********************************************************************************************/ | 
			
		
		
	
		
			
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			#include "raylib.h" | 
			
		
		
	
		
			
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			int main()  | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    // Initialization | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    const int screenWidth = 800; | 
			
		
		
	
		
			
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			    const int screenHeight = 450; | 
			
		
		
	
		
			
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			    InitWindow(screenWidth, screenHeight, "raylib"); | 
			
		
		
	
		
			
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			    Camera camera = { 0 }; | 
			
		
		
	
		
			
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			    camera.position = (Vector3){ 10.0f, 10.0f, 8.0f }; | 
			
		
		
	
		
			
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			    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; | 
			
		
		
	
		
			
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			    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; | 
			
		
		
	
		
			
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			    camera.fovy = 60.0f; | 
			
		
		
	
		
			
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			    camera.type = CAMERA_PERSPECTIVE; | 
			
		
		
	
		
			
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			    SetCameraMode(camera, CAMERA_ORBITAL); | 
			
		
		
	
		
			
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			    Vector3 cubePosition = { 0.0f }; | 
			
		
		
	
		
			
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			    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    // Main game loop | 
			
		
		
	
		
			
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			    while (!WindowShouldClose())    // Detect window close button or ESC key | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        // Update | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        UpdateCamera(&camera); | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        // Draw | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        BeginDrawing(); | 
			
		
		
	
		
			
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			            ClearBackground(RAYWHITE); | 
			
		
		
	
		
			
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			            BeginMode3D(camera); | 
			
		
		
	
		
			
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			                DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); | 
			
		
		
	
		
			
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			                DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); | 
			
		
		
	
		
			
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			                DrawGrid(10, 1.0f); | 
			
		
		
	
		
			
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			            EndMode3D(); | 
			
		
		
	
		
			
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			            DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); | 
			
		
		
	
		
			
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			            DrawFPS(10, 10); | 
			
		
		
	
		
			
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			        EndDrawing(); | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    // De-Initialization | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    CloseWindow();        // Close window and OpenGL context | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    return 0; | 
			
		
		
	
		
			
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			} |