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Corrected examples after API change: ImageDrawText*()

pull/1193/head
raysan5 4 years ago
parent
commit
a7311af8c3
2 changed files with 2 additions and 2 deletions
  1. +1
    -1
      examples/textures/textures_image_drawing.c
  2. +1
    -1
      examples/textures/textures_image_text.c

+ 1
- 1
examples/textures/textures_image_drawing.c View File

@ -46,7 +46,7 @@ int main(void)
Font font = LoadFont("resources/custom_jupiter_crash.png");
// Draw over image using custom font
ImageDrawTextEx(&parrots, p">(Vector2){ 300, 230 }, font, "PARROTS & CAT", font.baseSize, -2, WHITE);
ImageDrawTextEx(&parrots, n">font, "PARROTS & CAT", (Vector2){ 300, 230 }, font.baseSize, -2, WHITE);
UnloadFont(font); // Unload custom spritefont (already drawn used on image)

+ 1
- 1
examples/textures/textures_image_text.c View File

@ -26,7 +26,7 @@ int main(void)
Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);
// Draw over image using custom font
ImageDrawTextEx(&parrots, p">(Vector2){ 20.0f, 20.0f }, font, "[Parrots font drawing]", (float)font.baseSize, 0.0f, RED);
ImageDrawTextEx(&parrots, n">font, "[Parrots font drawing]", (Vector2){ 20.0f, 20.0f }, (float)font.baseSize, 0.0f, RED);
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM

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