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/******************************************************************************************* |
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* |
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* raylib [models] example - first person maze |
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* |
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* This example has been created using raylib 2.5 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2019 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [models] example - first person maze"); |
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// Define the camera to look into our 3d world |
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Camera camera = {{ 0.2f, 0.4f, 0.2f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; |
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Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) |
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Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM) |
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Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f }); |
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Model model = LoadModelFromMesh(mesh); |
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UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM |
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// NOTE: By default each cube is mapped to one part of texture atlas |
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Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture |
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model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture |
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Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position |
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Vector3 playerPosition = camera.position; // Set player position |
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SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set camera mode |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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UpdateCamera(&camera); // Update camera |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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BeginMode3D(camera); |
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DrawModel(model, mapPosition, 1.0f, WHITE); // Draw maze map |
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//DrawCubeV(playerPosition, (Vector3){ 0.2f, 0.4f, 0.2f }, RED); // Draw player |
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EndMode3D(); |
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DrawTextureEx(cubicmap, (Vector2){ GetScreenWidth() - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE); |
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DrawRectangleLines(GetScreenWidth() - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); |
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DrawFPS(10, 10); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadTexture(cubicmap); // Unload cubicmap texture |
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UnloadTexture(texture); // Unload map texture |
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UnloadModel(model); // Unload map model |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |