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| /******************************************************************************************* | |||||
| * | |||||
| * raylib [models] example - first person maze | |||||
| * | |||||
| * This example has been created using raylib 2.5 (www.raylib.com) | |||||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
| * | |||||
| * Copyright (c) 2019 Ramon Santamaria (@raysan5) | |||||
| * | |||||
| ********************************************************************************************/ | |||||
| #include "raylib.h" | |||||
| int main() | |||||
| { | |||||
| // Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| int screenWidth = 800; | |||||
| int screenHeight = 450; | |||||
| InitWindow(screenWidth, screenHeight, "raylib [models] example - first person maze"); | |||||
| // Define the camera to look into our 3d world | |||||
| Camera camera = {{ 0.2f, 0.4f, 0.2f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; | |||||
| Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) | |||||
| Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM) | |||||
| Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f }); | |||||
| Model model = LoadModelFromMesh(mesh); | |||||
| UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM | |||||
| // NOTE: By default each cube is mapped to one part of texture atlas | |||||
| Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture | |||||
| model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture | |||||
| Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position | |||||
| Vector3 playerPosition = camera.position; // Set player position | |||||
| SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set camera mode | |||||
| SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |||||
| //-------------------------------------------------------------------------------------- | |||||
| // Main game loop | |||||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
| { | |||||
| // Update | |||||
| //---------------------------------------------------------------------------------- | |||||
| UpdateCamera(&camera); // Update camera | |||||
| //---------------------------------------------------------------------------------- | |||||
| // Draw | |||||
| //---------------------------------------------------------------------------------- | |||||
| BeginDrawing(); | |||||
| ClearBackground(RAYWHITE); | |||||
| BeginMode3D(camera); | |||||
| DrawModel(model, mapPosition, 1.0f, WHITE); // Draw maze map | |||||
| //DrawCubeV(playerPosition, (Vector3){ 0.2f, 0.4f, 0.2f }, RED); // Draw player | |||||
| EndMode3D(); | |||||
| DrawTextureEx(cubicmap, (Vector2){ GetScreenWidth() - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE); | |||||
| DrawRectangleLines(GetScreenWidth() - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); | |||||
| DrawFPS(10, 10); | |||||
| EndDrawing(); | |||||
| //---------------------------------------------------------------------------------- | |||||
| } | |||||
| // De-Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| UnloadTexture(cubicmap); // Unload cubicmap texture | |||||
| UnloadTexture(texture); // Unload map texture | |||||
| UnloadModel(model); // Unload map model | |||||
| CloseWindow(); // Close window and OpenGL context | |||||
| //-------------------------------------------------------------------------------------- | |||||
| return 0; | |||||
| } | |||||