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| /******************************************************************************************* | |||
| * | |||
| * raylib [models] example - first person maze | |||
| * | |||
| * This example has been created using raylib 2.5 (www.raylib.com) | |||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
| * | |||
| * Copyright (c) 2019 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| int main() | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| int screenWidth = 800; | |||
| int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "raylib [models] example - first person maze"); | |||
| // Define the camera to look into our 3d world | |||
| Camera camera = {{ 0.2f, 0.4f, 0.2f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; | |||
| Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) | |||
| Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM) | |||
| Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f }); | |||
| Model model = LoadModelFromMesh(mesh); | |||
| UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM | |||
| // NOTE: By default each cube is mapped to one part of texture atlas | |||
| Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture | |||
| model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture | |||
| Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position | |||
| Vector3 playerPosition = camera.position; // Set player position | |||
| SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set camera mode | |||
| SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| UpdateCamera(&camera); // Update camera | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| BeginMode3D(camera); | |||
| DrawModel(model, mapPosition, 1.0f, WHITE); // Draw maze map | |||
| //DrawCubeV(playerPosition, (Vector3){ 0.2f, 0.4f, 0.2f }, RED); // Draw player | |||
| EndMode3D(); | |||
| DrawTextureEx(cubicmap, (Vector2){ GetScreenWidth() - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE); | |||
| DrawRectangleLines(GetScreenWidth() - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); | |||
| DrawFPS(10, 10); | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| UnloadTexture(cubicmap); // Unload cubicmap texture | |||
| UnloadTexture(texture); // Unload map texture | |||
| UnloadModel(model); // Unload map model | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||