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@ -1700,7 +1700,8 @@ void rlglInit(int width, int height) |
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//RLGL.State.draws[i].RLGL.State.modelview = MatrixIdentity(); |
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} |
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RLGL.State.drawsCounter = 1; |
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RLGL.State.drawsCounter = 1; // Reset draws counter |
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RLGL.State.currentDepth = -1.0f; // Reset depth value |
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// Init RLGL.State.stack matrices (emulating OpenGL 1.1) |
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for (int i = 0; i < MAX_MATRIX_STACK_SIZE; i++) RLGL.State.stack[i] = MatrixIdentity(); |
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@ -1709,6 +1710,7 @@ void rlglInit(int width, int height) |
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RLGL.State.projection = MatrixIdentity(); |
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RLGL.State.modelview = MatrixIdentity(); |
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RLGL.State.currentMatrix = &RLGL.State.modelview; |
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#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 |
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// Initialize OpenGL default states |
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