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@ -1,11 +1,11 @@ |
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/******************************************************************************************* |
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* |
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* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...) |
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* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...) |
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* |
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* This example has been created using raylib 1.0 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* This example has been created using raylib 1.0 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) |
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) |
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* |
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********************************************************************************************/ |
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@ -13,38 +13,38 @@ |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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Vector3 position = { 0.0, 0.0, 0.0 }; |
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Vector3 position = { 0.0, 0.0, 0.0 }; |
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// Define the camera to look into our 3d world |
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; |
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InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); |
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; |
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InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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// TODO: Update your variables here |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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Begin3dMode(camera); |
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DrawCube(position, 2, 2, 2, RED); // Draw a cube |
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// Update |
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//---------------------------------------------------------------------------------- |
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// TODO: Update your variables here |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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Begin3dMode(camera); |
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DrawCube(position, 2, 2, 2, RED); // Draw a cube |
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DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube |
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// TODO: Draw some basic 3d shapes |
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@ -58,20 +58,20 @@ void DrawSphereWires(Vector3 centerPos, float radius, Color color); |
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void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); |
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void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); |
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*/ |
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DrawGrid(10.0, 1.0); // Draw a grid |
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End3dMode(); |
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DrawFPS(10, 10); |
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DrawGrid(10.0, 1.0); // Draw a grid |
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End3dMode(); |
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DrawFPS(10, 10); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |