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Correction of values ​​used only once in GenMeshCubicmap (#3032)

* Correction of values ​​used only once in GenMeshCubicmap

The mapWidth and mapHeight values ​​were only used as a limit in the for loop when they could be used throughout the function.

* mapWidth and mapHeight removed from GenMeshCubicmap

mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
pull/3033/head
Le Juez Victor 1 year ago
committed by GitHub
parent
commit
662dfad670
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 3 additions and 6 deletions
  1. +3
    -6
      src/rmodels.c

+ 3
- 6
src/rmodels.c View File

@ -2940,11 +2940,8 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
Color *pixels = LoadImageColors(cubicmap);
int mapWidth = cubicmap.width;
int mapHeight = cubicmap.height;
// NOTE: Max possible number of triangles numCubes*(12 triangles by cube)
int maxTriangles = cubicmap.width*cubicmap.height*12;
int maxTriangles = cubicmap.width * cubicmap.height * 12;
int vCounter = 0; // Used to count vertices
int tcCounter = 0; // Used to count texcoords
@ -2981,9 +2978,9 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
RectangleF topTexUV = { 0.0f, 0.5f, 0.5f, 0.5f };
RectangleF bottomTexUV = { 0.5f, 0.5f, 0.5f, 0.5f };
for (int z = 0; z < mapHeight; ++z)
for (int z = 0; z < cubicmap.height; ++z)
{
for (int x = 0; x < mapWidth; ++x)
for (int x = 0; x < cubicmap.width; ++x)
{
// Define the 8 vertex of the cube, we will combine them accordingly later...
Vector3 v1 = { w*(x - 0.5f), h2, h*(z - 0.5f) };

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