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@ -69,7 +69,6 @@ int main(void) |
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float angleLength = 90.0f; |
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float currentAngleDegrees = 0.0f; |
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Vector2 finalVector = { 0.0f, 0.0f }; |
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char currentAngleStr[7] = ""; |
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Vector2 protractorPosition = { 266.0f, 315.0f }; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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