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Reorganize folder for Android library

Android build system has been simplified and now is included in src
folder, like other build systems.
pull/124/head
Ray 8 years ago
parent
commit
688045307a
18 changed files with 12 additions and 171 deletions
  1. +12
    -12
      src/android/jni/Android.mk
  2. +0
    -0
      src/android/jni/Application.mk
  3. +0
    -0
      src/android/jni/include/AL/al.h
  4. +0
    -0
      src/android/jni/include/AL/alc.h
  5. +0
    -0
      src/android/jni/include/AL/alext.h
  6. +0
    -0
      src/android/jni/include/AL/efx-creative.h
  7. +0
    -0
      src/android/jni/include/AL/efx.h
  8. +0
    -0
      src/android/jni/include/AL/oalMacOSX_OALExtensions.h
  9. +0
    -0
      src/android/jni/include/AL/oalStaticBufferExtension.h
  10. +0
    -0
      src/android/jni/include/android_native_app_glue.h
  11. +0
    -29
      src_android/AndroidManifest.xml
  12. +0
    -92
      src_android/build.xml
  13. +0
    -20
      src_android/proguard-project.txt
  14. +0
    -14
      src_android/project.properties
  15. BIN
      src_android/res/drawable-hdpi/icon.png
  16. BIN
      src_android/res/drawable-ldpi/icon.png
  17. BIN
      src_android/res/drawable-mdpi/icon.png
  18. +0
    -4
      src_android/res/values/strings.xml

src_android/jni/Android.mk → src/android/jni/Android.mk View File

@ -37,22 +37,22 @@ LOCAL_MODULE := raylib
# Module source files
LOCAL_SRC_FILES :=\
../../src/core.c \
../../src/rlgl.c \
../../src/textures.c \
../../src/text.c \
../../src/shapes.c \
../../src/gestures.c \
../../src/models.c \
../../src/utils.c \
../../src/audio.c \
../../src/stb_vorbis.c \
../../core.c \
../../rlgl.c \
../../textures.c \
../../text.c \
../../shapes.c \
../../gestures.c \
../../models.c \
../../utils.c \
../../audio.c \
../../stb_vorbis.c \
# Required includes paths (.h)
LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include $(LOCAL_PATH)/../../src
LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include $(LOCAL_PATH)/../..
# Required flags for compilation: defines PLATFORM_ANDROID and GRAPHICS_API_OPENGL_ES2
LOCAL_CFLAGS := -Wall -std=c99 -g -DPLATFORM_ANDROID -DGRAPHICS_API_OPENGL_ES2
LOCAL_CFLAGS := -Wall -std=c99 -Wno-missing-braces -g -DPLATFORM_ANDROID -DGRAPHICS_API_OPENGL_ES2
# Build the static library libraylib.a
include $(BUILD_STATIC_LIBRARY)

src_android/jni/Application.mk → src/android/jni/Application.mk View File


src_android/jni/include/AL/al.h → src/android/jni/include/AL/al.h View File


src_android/jni/include/AL/alc.h → src/android/jni/include/AL/alc.h View File


src_android/jni/include/AL/alext.h → src/android/jni/include/AL/alext.h View File


src_android/jni/include/AL/efx-creative.h → src/android/jni/include/AL/efx-creative.h View File


src_android/jni/include/AL/efx.h → src/android/jni/include/AL/efx.h View File


src_android/jni/include/AL/oalMacOSX_OALExtensions.h → src/android/jni/include/AL/oalMacOSX_OALExtensions.h View File


src_android/jni/include/AL/oalStaticBufferExtension.h → src/android/jni/include/AL/oalStaticBufferExtension.h View File


src_android/jni/include/android_native_app_glue.h → src/android/jni/include/android_native_app_glue.h View File


+ 0
- 29
src_android/AndroidManifest.xml View File

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
* raylib Android
*
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.raysan5.raylib"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk android:minSdkVersion="15" android:targetSdkVersion="19" />
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<application android:label="@string/app_name" android:icon="@drawable/icon" >
<activity android:name="raylib" android:label="@string/app_name">
<!--android:screenOrientation="landscape" //Set at runtime -->
<meta-data android:name="android.app.lib_name" android:value="@string/app_name" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

+ 0
- 92
src_android/build.xml View File

@ -1,92 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="raylib" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

+ 0
- 20
src_android/proguard-project.txt View File

@ -1,20 +0,0 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

+ 0
- 14
src_android/project.properties View File

@ -1,14 +0,0 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-19

BIN
src_android/res/drawable-hdpi/icon.png View File

Before After
Width: 72  |  Height: 72  |  Size: 1.9 KiB

BIN
src_android/res/drawable-ldpi/icon.png View File

Before After
Width: 36  |  Height: 36  |  Size: 1.0 KiB

BIN
src_android/res/drawable-mdpi/icon.png View File

Before After
Width: 48  |  Height: 48  |  Size: 922 B

+ 0
- 4
src_android/res/values/strings.xml View File

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">raylib</string>
</resources>

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