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@ -15,6 +15,11 @@ |
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#include "raylib.h" |
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#include <stdlib.h> // Required for: calloc(), free() |
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#define MAX_FILEPATH_RECORDED 4096 |
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#define MAX_FILEPATH_SIZE 2048 |
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//------------------------------------------------------------------------------------ |
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// Program main entry point |
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//------------------------------------------------------------------------------------ |
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@ -27,7 +32,14 @@ int main(void) |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files"); |
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FilePathList droppedFiles = { 0 }; |
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int filePathCounter = 0; |
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char *filePaths[MAX_FILEPATH_RECORDED] = { 0 }; // We will register a maximum of filepaths |
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// Allocate space for the required file paths |
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for (int i = 0; i < MAX_FILEPATH_RECORDED; i++) |
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{ |
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filePaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_SIZE, 1); |
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} |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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@ -39,11 +51,18 @@ int main(void) |
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//---------------------------------------------------------------------------------- |
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if (IsFileDropped()) |
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{ |
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// Is some files have been previously loaded, unload them |
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if (droppedFiles.count > 0) UnloadDroppedFiles(droppedFiles); |
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// Load new dropped files |
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droppedFiles = LoadDroppedFiles(); |
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FilePathList droppedFiles = LoadDroppedFiles(); |
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for (int i = 0, offset = filePathCounter; i < droppedFiles.count; i++) |
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{ |
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if (filePathCounter < (MAX_FILEPATH_RECORDED - 1)) |
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{ |
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TextCopy(filePaths[offset + i], droppedFiles.paths[i]); |
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filePathCounter++; |
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} |
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} |
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UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory |
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} |
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//---------------------------------------------------------------------------------- |
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@ -53,20 +72,20 @@ int main(void) |
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ClearBackground(RAYWHITE); |
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if (droppedFiles.count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY); |
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if (filePathCounter == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY); |
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else |
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{ |
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DrawText("Dropped files:", 100, 40, 20, DARKGRAY); |
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for (unsigned int i = 0; i < droppedFiles.count; i++) |
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for (unsigned int i = 0; i < filePathCounter; i++) |
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{ |
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if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f)); |
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else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f)); |
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DrawText(droppedFiles.paths[i], 120, 100 + 40*i, 10, GRAY); |
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DrawText(filePaths[i], 120, 100 + 40*i, 10, GRAY); |
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} |
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DrawText("Drop new files...", 100, 110 + 40*droppedFiles.count, 20, DARKGRAY); |
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DrawText("Drop new files...", 100, 110 + 40*filePathCounter, 20, DARKGRAY); |
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} |
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EndDrawing(); |
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@ -75,7 +94,10 @@ int main(void) |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadDroppedFiles(droppedFiles); // Unload files memory |
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for (int i = 0; i < MAX_FILEPATH_RECORDED; i++) |
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{ |
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RL_FREE(filePaths[i]); // Free allocated memory for all filepaths |
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} |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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