Ray 4 лет назад
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      examples/textures/textures_image_loading.c

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examples/textures/textures_image_loading.c Просмотреть файл

@ -26,8 +26,8 @@ int main(void)
Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM)
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------

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