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			@ -26,8 +26,8 @@ int main(void) | 
			
		
		
	
		
			
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			    Image image = LoadImage("resources/raylib_logo.png");     // Loaded in CPU memory (RAM) | 
			
		
		
	
		
			
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			    Texture2D texture = LoadTextureFromImage(image);          // Image converted to texture, GPU memory (VRAM) | 
			
		
		
	
		
			
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			    UnloadImage(image);   // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM | 
			
		
		
	
		
			
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			    SetTargetFPS(60);     // Set our game to run at 60 frames-per-second | 
			
		
		
	
		
			
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			    //--------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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