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Update release to latest raylib version

Note that only some lib versions have been updated
pull/518/head
raysan5 6 年之前
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6985953e3d
共有 6 個文件被更改,包括 10 次插入3 次删除
  1. +10
    -3
      release/include/raylib.h
  2. 二進制
      release/libs/android/armeabi-v7a/libraylib.a
  3. 二進制
      release/libs/win32/mingw32/libraylib.a
  4. 二進制
      release/libs/win32/mingw32/libraylibdll.a
  5. 二進制
      release/libs/win32/mingw32/raylib.dll
  6. 二進制
      release/libs/win32/msvc/raylib.lib

+ 10
- 3
release/include/raylib.h 查看文件

@ -398,12 +398,19 @@ typedef struct SpriteFont {
CharInfo *chars; // Characters info data
} SpriteFont;
// Camera projection modes
typedef enum {
CAMERA_PERSPECTIVE = 0,
CAMERA_ORTHOGRAPHIC
} CameraType;
// Camera type, defines a camera position/orientation in 3d space
typedef struct Camera {
Vector3 position; // Camera position
Vector3 target; // Camera target it looks-at
Vector3 up; // Camera up vector (rotation over its axis)
float fovy; // Camera field-of-view apperture in Y (degrees)
float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
CameraType type; // Camera type, controlling projection type, either CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC.
} Camera;
// Camera2D type, defines a 2d camera
@ -692,7 +699,7 @@ extern "C" { // Prevents name mangling of functions
//------------------------------------------------------------------------------------
// Window-related functions
RLAPI void InitWindow(int width, int height, t">void *data); // Initialize window and OpenGL context
RLAPI void InitWindow(int width, int height, ">const char *title); // Initialize window and OpenGL context
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
@ -726,7 +733,7 @@ RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes
RLAPI void EndTextureMode(void); // Ends drawing to render texture
// Screen-space-related functions
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)

二進制
release/libs/android/armeabi-v7a/libraylib.a 查看文件


二進制
release/libs/win32/mingw32/libraylib.a 查看文件


二進制
release/libs/win32/mingw32/libraylibdll.a 查看文件


二進制
release/libs/win32/mingw32/raylib.dll 查看文件


二進制
release/libs/win32/msvc/raylib.lib 查看文件


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