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			@ -2688,7 +2688,9 @@ static bool InitGraphicsDevice(int width, int height) | 
			
		
		
	
		
			
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			    //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API | 
			
		
		
	
		
			
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			    //glfwWindowHint(GLFW_AUX_BUFFERS, 0);          // Number of auxiliar buffers | 
			
		
		
	
		
			
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			#if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI) | 
			
		
		
	
		
			
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			    // NOTE: If using external GLFW, it requires latest GLFW 3.3 for this functionality | 
			
		
		
	
		
			
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			    // Resize window content area based on the monitor content scale. | 
			
		
		
	
		
			
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			    // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11.  | 
			
		
		
	
		
			
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			    // On platforms like macOS the resolution of the framebuffer is changed independently of the window size. | 
			
		
		
	
		
			
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			    glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);   // Scale content area based on the monitor content scale where window is placed on | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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