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@ -92,7 +92,7 @@ int main(void) |
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enum ViewportType viewportType = KEEP_ASPECT_INTEGER; |
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SetConfigFlags(FLAG_WINDOW_RESIZABLE); |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - Viewport Scaling"); |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - viewport scaling"); |
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ResizeRenderSize(viewportType, &screenWidth, &screenHeight, gameWidth, gameHeight, &sourceRect, &destRect, &target); |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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