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@ -32,8 +32,8 @@ int main(void) |
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Texture2D explosion = LoadTexture("resources/explosion.png"); |
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// Init variables for animation |
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int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width |
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int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height |
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int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width |
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int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height |
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int currentFrame = 0; |
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int currentLine = 0; |
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