|  |  | @ -32,8 +32,8 @@ int main(void) | 
		
	
		
			
			|  |  |  | Texture2D explosion = LoadTexture("resources/explosion.png"); | 
		
	
		
			
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			|  |  |  | // Init variables for animation | 
		
	
		
			
			|  |  |  | int frameWidth = explosion.width/NUM_FRAMES_PER_LINE;    // Sprite one frame rectangle width | 
		
	
		
			
			|  |  |  | int frameHeight = explosion.height/NUM_LINES;   // Sprite one frame rectangle height | 
		
	
		
			
			|  |  |  | int frameWidth = explosion.width/NUM_FRAMES_PER_LINE;   // Sprite one frame rectangle width | 
		
	
		
			
			|  |  |  | int frameHeight = explosion.height/NUM_LINES;           // Sprite one frame rectangle height | 
		
	
		
			
			|  |  |  | int currentFrame = 0; | 
		
	
		
			
			|  |  |  | int currentLine = 0; | 
		
	
		
			
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