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Reverted previous change

pull/1381/head
raysan5 4 years ago
parent
commit
6da3c1e7c3
1 changed files with 1 additions and 13 deletions
  1. +1
    -13
      examples/models/models_material_pbr.c

+ 1
- 13
examples/models/models_material_pbr.c View File

@ -53,7 +53,6 @@ int main(void)
// NOTE: New VBO for tangents is generated at default location and also binded to mesh VAO
MeshTangents(&model.meshes[0]);
UnloadMaterial(model.materials[0]); // get rid of default material
model.materials[0] = LoadMaterialPBR((Color){ 255, 255, 255, 255 }, 1.0f, 1.0f);
// Create lights
@ -102,18 +101,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
// Shaders and textures must be unloaded by user,
// they could be in use by other models
UnloadTexture(model.materials[0].maps[MAP_ALBEDO].texture);
UnloadTexture(model.materials[0].maps[MAP_NORMAL].texture);
UnloadTexture(model.materials[0].maps[MAP_METALNESS].texture);
UnloadTexture(model.materials[0].maps[MAP_ROUGHNESS].texture);
UnloadTexture(model.materials[0].maps[MAP_OCCLUSION].texture);
UnloadTexture(model.materials[0].maps[MAP_IRRADIANCE].texture);
UnloadTexture(model.materials[0].maps[MAP_PREFILTER].texture);
UnloadTexture(model.materials[0].maps[MAP_BRDF].texture);
UnloadShader(model.materials[0].shader);
UnloadMaterial(model.materials[0]); // Unload material: shader and textures
UnloadModel(model); // Unload model

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