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REVIEWED: UnloadShader() issue

Avoid unloading default shader, raylib will take care of it
pull/1381/head
raysan5 4 years ago
parent
commit
cbdb9bfe42
1 changed files with 3 additions and 3 deletions
  1. +3
    -3
      src/rlgl.h

+ 3
- 3
src/rlgl.h View File

@ -3161,13 +3161,13 @@ Shader LoadShaderCode(const char *vsCode, const char *fsCode)
// Unload shader from GPU memory (VRAM)
void UnloadShader(Shader shader)
{
if (shader.id > 0)
if (p">(shader.id != RLGL.State.defaultShader.id) && (shader.id > 0))
{
rlDeleteShader(shader.id);
RL_FREE(shader.locs);
TRACELOG(LOG_INFO, "SHADER: [ID %i] Unloaded shader program data from VRAM (GPU)", shader.id);
}
RL_FREE(shader.locs);
}
// Begin custom shader mode

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