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			@ -3082,6 +3082,7 @@ void rlUnloadTexture(unsigned int id) | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Generate mipmap data for selected texture | 
			
		
		
	
		
			
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			// NOTE: Only supports GPU mipmap generation | 
			
		
		
	
		
			
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			void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    glBindTexture(GL_TEXTURE_2D, id); | 
			
		
		
	
	
		
			
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