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Fix signedness in rlBindImageTexture (#2539)

rlGetGlTextureFormats was expecting unsigned int, corrected variables according to that.
pull/2548/head
Hanaxar 3 anni fa
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1 ha cambiato i file con 1 aggiunte e 1 eliminazioni
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    -1
      src/rlgl.h

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src/rlgl.h Vedi File

@ -4010,7 +4010,7 @@ void rlCopyBuffersElements(unsigned int destId, unsigned int srcId, unsigned lon
void rlBindImageTexture(unsigned int id, unsigned int index, unsigned int format, int readonly)
{
#if defined(GRAPHICS_API_OPENGL_43)
int glInternalFormat = 0, glFormat = 0, glType = 0;
unsigned int glInternalFormat = 0, glFormat = 0, glType = 0;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
glBindImageTexture(index, id, 0, 0, 0, readonly ? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat);

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