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| /******************************************************************************************* | |||
| * | |||
| * raylib [core] example - custom frame control | |||
| * | |||
| * WARNING: This is an example for advance users willing to have full control over | |||
| * the frame processes. By default, EndDrawing() calls the following processes: | |||
| * 1. Draw remaining batch data: rlDrawRenderBatchActive() | |||
| * 2. SwapScreenBuffer() | |||
| * 3. Frame time control: WaitTime() | |||
| * 4. PollInputEvents() | |||
| * | |||
| * To avoid steps 2, 3 and 4, flag SUPPORT_CUSTOM_FRAME_CONTROL can be enabled in | |||
| * config.h (it requires recompiling raylib). This way those steps are up to the user. | |||
| * | |||
| * Note that enabling this flag invalidates some functions: | |||
| * - GetFrameTime() | |||
| * - SetTargetFPS() | |||
| * - GetFPS() | |||
| * | |||
| * This example has been created using raylib 3.8 (www.raylib.com) | |||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
| * | |||
| * Copyright (c) 2021 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| int main(void) | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| const int screenWidth = 800; | |||
| const int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "raylib [core] example - custom frame control"); | |||
| // Custom timming variables | |||
| double previousTime = GetTime(); // Previous time measure | |||
| double currentTime = 0.0; // Current time measure | |||
| double updateDrawTime = 0.0; // Update + Draw time | |||
| double waitTime = 0.0; // Wait time (if target fps required) | |||
| float deltaTime = 0.0f; // Frame time (Update + Draw + Wait time) | |||
| float timeCounter = 0.0f; // Accumulative time counter (seconds) | |||
| float position = 0.0f; // Circle position | |||
| bool pause = false; // Pause control flag | |||
| int targetFPS = 60; // Our initial target fps | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| PollInputEvents(); // Poll input events (SUPPORT_CUSTOM_FRAME_CONTROL) | |||
| if (IsKeyPressed(KEY_SPACE)) pause = !pause; | |||
| if (IsKeyPressed(KEY_UP)) targetFPS += 20; | |||
| else if (IsKeyPressed(KEY_DOWN)) targetFPS -= 20; | |||
| if (targetFPS < 0) targetFPS = 0; | |||
| if (!pause) | |||
| { | |||
| position += 200*deltaTime; // We move at 200 pixels per second | |||
| if (position >= GetScreenWidth()) position = 0; | |||
| timeCounter += deltaTime; // We count time (seconds) | |||
| } | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| for (int i = 0; i < GetScreenWidth()/200; i++) DrawRectangle(200*i, 0, 1, GetScreenHeight(), SKYBLUE); | |||
| DrawCircle((int)position, GetScreenHeight()/2 - 25, 50, RED); | |||
| DrawText(FormatText("%03.0f ms", timeCounter*1000.0f), position - 40, GetScreenHeight()/2 - 100, 20, MAROON); | |||
| DrawText(FormatText("PosX: %03.0f", position), position - 50, GetScreenHeight()/2 + 40, 20, BLACK); | |||
| DrawText("Circle is moving at a constant 200 pixels/sec,\nindependently of the frame rate.", 10, 10, 20, DARKGRAY); | |||
| DrawText("PRESS SPACE to PAUSE MOVEMENT", 10, GetScreenHeight() - 30, 20, GRAY); | |||
| DrawText(FormatText("TARGET FPS: %i", targetFPS), GetScreenWidth() - 220, 10, 20, LIME); | |||
| DrawText(FormatText("CURRENT FPS: %i", (int)(1.0f/deltaTime)), GetScreenWidth() - 220, 40, 20, GREEN); | |||
| EndDrawing(); | |||
| // NOTE: In case raylib is configured to SUPPORT_CUSTOM_FRAME_CONTROL, | |||
| // Events polling, screen buffer swap and frame time control must be managed by the user | |||
| SwapScreenBuffer(); // Flip the back buffer to screen (front buffer) | |||
| currentTime = GetTime(); | |||
| updateDrawTime = currentTime - previousTime; | |||
| if (targetFPS > 0) // We want a fixed frame rate | |||
| { | |||
| waitTime = (1.0f/(float)targetFPS) - updateDrawTime; | |||
| if (waitTime > 0.0) | |||
| { | |||
| WaitTime((float)waitTime*1000.0f); | |||
| currentTime = GetTime(); | |||
| deltaTime = (float)(currentTime - previousTime); | |||
| } | |||
| } | |||
| else deltaTime = updateDrawTime; // Framerate could be variable | |||
| previousTime = currentTime; | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||